package com.rs.game.npc.combat.impl;

import com.rs.game.Animation;
import com.rs.game.Entity;
import com.rs.game.Graphics;
import com.rs.game.World;
import com.rs.game.npc.NPC;
import com.rs.game.npc.combat.CombatScript;
import com.rs.game.npc.combat.NPCCombatDefinitions;
import com.rs.utils.Utils;

public class MaxCombat extends CombatScript {


	@Override
	public Object[] getKeys() {
		return new Object[]
		{ 15976, 15977, 15978 };
	}
	@Override
	public int attack(NPC npc, Entity target) {
		int attackStyle = npc.getId() - 15976;
		switch(attackStyle) {
			case 0: 
				//6000 maxhit
				npc.setNextAnimation(new Animation(24002));
				delayHit(npc, 0, target, getMeleeHit(npc, getMaxHit(npc, 6000, NPCCombatDefinitions.MELEE, target)));
				break;
			case 1: 
				//6000 maxhit
				npc.setNextAnimation(new Animation(23943));
				int delay = Utils.projectileTimeToCycles(World.sendProjectileNew(npc, target, 16, 40, 41, 55, 5, Utils.random(5), 5).getEndTime()) - 1;
				delayHit(npc, delay, target, getRangeHit(npc, getMaxHit(npc, 6000, NPCCombatDefinitions.RANGE, target)));
				break;
			case 2: 
				//6000 maxhit
				// 30, 30, 90
				npc.setNextAnimation(new Animation(14223));
				int projectileTime = World.sendProjectileNew(npc, target, 2735, 30, 30, 51, 5, 0, 90).getEndTime();
				delay = Utils.projectileTimeToCycles(projectileTime) - 1;
				World.sendProjectileNew(npc, target, 2736, 30, 30, 51, 5, 20, 90).getEndTime();
				World.sendProjectileNew(npc, target, 2736, 30, 30, 51, 5, 110, 90).getEndTime();
				target.setNextGraphics(new Graphics(2741, projectileTime, 96));
				delayHit(npc, delay, target, getMagicHit(npc, getMaxHit(npc, 6000, NPCCombatDefinitions.MAGE, target)));
				break;
		}
		return 5;
	}

}
