/* 
 * Script decompiled by jagdecs2 v3.2
 * Decompiler opts:
 * --------------
 * t1LocalAnalyzer:true
 * t2LocalAnalyzer:true
 * beautifier:true
 * --------------
 * Made by mgi125 ;)
 */


void script_7064(int a0) {
	object v1;
	object v0 = "0";
	switch (cs2method_10769(a0)) {
		default:
			script_8808();
			return;
		case 197:
			v1 = "Weakness: Melee";
			break;
		case 202:
			v1 = "Weakness: Magic";
			break;
		case 200:
			v1 = "Weakness: Ranged";
			break;
		case 9286:
			v1 = "Weakness: None";
			break;
		case 14364:
			v1 = "Weakness: Air Spells";
			break;
		case 14365:
			v1 = "Weakness: Water Spells";
			break;
		case 14366:
			v1 = "Weakness: Earth Spells";
			break;
		case 14367:
			v1 = "Weakness: Fire Spells";
			break;
		case 240:
			v1 = "Weakness: Stab";
			break;
		case 234:
			v1 = "Weakness: Slash";
			break;
		case 256:
			v1 = "Weakness: Crush";
			break;
		case 14405:
			v1 = "Weakness: Arrows";
			break;
		case 14370:
			v1 = "Weakness: Bolts";
			break;
		case 251:
			v1 = "Weakness: Thrown";
	}
	script_8800(a0, -1, v1);
	return;
}
