package com.rs.game.npc.dagannoth;

import com.rs.game.Entity;
import com.rs.game.Hit;
import com.rs.game.Hit.HitLook;
import com.rs.game.WorldTile;
import com.rs.game.npc.NPC;
import com.rs.game.player.TimersManager.RecordKey;

@SuppressWarnings("serial")
public class DagannothKing extends NPC {

	public DagannothKing(int id, WorldTile tile, int mapAreaNameHash, boolean canBeAttackFromOutOfArea, boolean spawned) {
		super(id, tile, mapAreaNameHash, canBeAttackFromOutOfArea, spawned);
	}

	@Override
	public void handleIngoingHit(Hit hit) {
		if (hit.getLook() != HitLook.MELEE_DAMAGE && hit.getLook() != HitLook.RANGE_DAMAGE && hit.getLook() != HitLook.MAGIC_DAMAGE)
			return;
		if ((getId() == 2881 && hit.getLook() != HitLook.MELEE_DAMAGE) || (getId() == 2882 && hit.getLook() != HitLook.RANGE_DAMAGE) || (getId() == 2883 && hit.getLook() != HitLook.MAGIC_DAMAGE))
			hit.setDamage(0);
		super.handleIngoingHit(hit);
	}

	@Override
	public void sendDeath(final Entity source) {
		increaseKills(RecordKey.DAGANNOTH_KINGS, false);
		super.sendDeath(source);
	}
}
