package com.rs.game.player.dialogues.impl;

import com.rs.game.player.content.PlayerLook;
import com.rs.game.player.dialogues.Dialogue;

public class Yrsa extends Dialogue {

	int YRSA = 1301;

	@Override
	public void start() {
		sendNPCDialogue(YRSA, 9827, "Welcome to my clothes shop.", "I can change your shoes, or I've got a fine selection of clothes for sale.");
		stage = 0;
	}

	@Override
	public void run(int interfaceId, int componentId) {
		switch (stage) {
		case 0:
			sendOptionsDialogue("Select an Option", "I'd like to buy some clothes.", "I'd like to change my shoes.");
			stage = 1;
			break;
		case 1:
			if (componentId == OPTION_1) {// TODO

			} else if (componentId == OPTION_2) {
				sendPlayerDialogue(9827, "I'd like to change my shoes.");
				stage = 2;
			}
			break;
		case 2:
			end();
			PlayerLook.openYrsaShop(player);
			break;
		}
	}

	@Override
	public void finish() {

	}
}
