package com.rs.game.player.dialogues.impl.shantyPass;

import com.rs.game.player.actions.thieving.Thieving;
import com.rs.game.player.dialogues.Dialogue;
import com.rs.utils.ShopsHandler;

public class ShantyD extends Dialogue {

	@Override
	public void start() {
		sendNPCDialogue(836, 9827, "<p=2>Hello, effendi.");
	}

	@Override
	public void run(int interfaceId, int componentId) {
		switch (stage) {
		case -1:
			stage = 0;
			sendNPCDialogue(836, 9827, "<p=2>Please read the billboard poster before going into the<br>desert. It'll give you details on the dangers you can face.");
			break;
		case 0:
			stage = 1;
			sendOptionsDialogue("Select an Option", "What is this place?", "Can I see what you have to sell, please?", "I must be going.");
			break;
		case 1:
			switch (componentId) {
			case OPTION_1:
				stage = 2;
				sendPlayerDialogue(9827, "<p=2>What is this place?");
				break;
			case OPTION_2:
				stage = 15;
				sendPlayerDialogue(9827, "<p=2>Can I see what you have to sell, please?");
				break;
			default:
				stage = 10;
				sendPlayerDialogue(9827, "<p=2>I must be going.");
				break;

			}
			break;
		case 2:
			stage = 3;
			sendNPCDialogue(836, 9827, "<p=2>This is Shantay Pass. I guard this area with my men. I am<br>responsible for keeping this pass open and repaired.");
			break;
		case 3:
			stage = 4;
			sendNPCDialogue(836, 9827, "<p=2>My men and I prevent outlaws from getting out of the<br>desert. And we stop the inexperienced from a dry death in<br>the sands. Which would you say you were?");
			break;
		case 4:
			stage = 5;
			sendOptionsDialogue("Select an Option", "I am definitely an outlaw, prepare to die!", "I am a little inexperienced.", "<p=2>Er, neither, I'm an adventurer.");
			break;
		case 5:
			switch (componentId) {
			case OPTION_1:
				stage = 6;
				sendPlayerDialogue(9827, "<p=2>I am definitely an outlaw, prepare to die!");
				break;
			case OPTION_2:
				stage = 7;
				sendPlayerDialogue(9827, "<p=2>I am a little inexperienced.");
				break;
			default:
				stage = 11;
				sendPlayerDialogue(9827, "<p=2>Er, neither, I'm an adventurer.");
				break;

			}
			break;
		case 6:
			stage = -2;
			sendNPCDialogue(836, 9827, "<p=2>Haha, very funny...<br>Guards, arrest " + (player.getAppearence().isMale() ? "him" : "her") + "!");
			Thieving.checkGuards(player);
			break;
		case 7:
			stage = 8;
			sendNPCDialogue(836, 9827, "<p=2>Can I recommend that you take at least one full<br>waterskin into the desert. The sun is very hot, and<br>without water to drink you may die of thirst.");
			break;
		case 8:
			stage = 9;
			sendNPCDialogue(836, 9827, "<p=2>I see you carry a knife already on your tool belt. If your<br>waterskins are running dry, you can cut the cacti you see<br>to replenish them.");
			break;
		case 9:
			stage = 10;
			sendPlayerDialogue(9827, "<p=2>I must be going.");
			break;
		case 10:
			stage = -2;
			sendNPCDialogue(836, 9827, "<p=2>So long...");
			break;
		case 11:
			stage = 12;
			sendNPCDialogue(836, 9827, "<p=2>Good, I have just the thing for the desert adventurer:<br>clothes that will keep you cool in the heat of the sun.");
			break;
		case 12:
			stage = 13;
			sendNPCDialogue(836, 9827, "<p=2>I also sell waterskins, which will help you survive from<br>dying of thirst.");
			break;
		case 14:
			stage = 9;
			sendNPCDialogue(836, 9827, "<p=2>And you are free to use the bank chest here. It is unwise<br>to travel the desert wearing thick and heavy armour - you<br>will only dehydrate faster.");
			break;
		case 15:
			stage = 16;
			sendNPCDialogue(836, 9827, "<p=2>Absolutely, effendi!");
			break;
		case 16:
			ShopsHandler.openShop(player, 92);
			end();
			break;
		default:
			end();
			break;
		}
	}

	@Override
	public void finish() {

	}

}
