package com.rs.game.player;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;

import com.rs.Settings;
import com.rs.cache.loaders.NPCDefinitions;
import com.rs.game.ForceTalk;
import com.rs.game.Graphics;
import com.rs.game.World;
import com.rs.game.WorldObject;
import com.rs.game.WorldTile;
import com.rs.game.item.Item;
import com.rs.game.npc.NPC;
import com.rs.game.npc.others.ClueNPC;
import com.rs.game.npc.others.Ugi;
import com.rs.game.player.controllers.Wilderness;
import com.rs.game.player.dialogues.Dialogue;
import com.rs.game.tasks.WorldTask;
import com.rs.game.tasks.WorldTasksManager;
import com.rs.utils.Utils;

public class TreasureTrailsManager implements Serializable {

	private static final long serialVersionUID = 9153704778933553926L;

	private static final int EASY = 0, MEDIUM = 1, HARD = 2, ELITE = 3;
	public static final int SOURCE_DIG = 0, SOURCE_EMOTE = 1, SOURCE_NPC = 2, SOURCE_PUZZLENPC = 3, SOURCE_OBJECT = 4;

	public static final int[] CLUE_SCROLLS = new int[]
	{ 2677, 2801, 2722, 19043 };
	public static final int[] SCROLL_BOXES = new int[]
	{ 19005, 19065, 18937, 19041 };
	public static final int[] PUZZLES = new int[]
	{ 2798, 3565, 3576, 19042 };
	public static final int[] BASE_PIECES =
	{ 2749, 3619, 3643, 18841 };
	public static final String[] LEVEL =
	{ "Easy", "Medium", "Hard", "Elite" };

	private static final int PUZZLE_SIZE = 25;

	private Clue currentClue;
	private Clue[] currentClues;// unused, old code

	private transient int cluePhase;
	private transient Player player;
	private transient List<Item> pieces;

	public TreasureTrailsManager() {
	}

	public void setPlayer(Player player) {
		this.player = player;
		if (currentClues != null) {
			currentClues = null;
			currentClue = null;
		}
	}

	public int getPhase() {
		return cluePhase;
	}

	public void setPhase(int phase) {
		cluePhase = phase;
	}

	private int generateClueSize(int level) {
		switch (level) {
		case EASY:
			return 1 + Utils.random(4);
		case MEDIUM:
			return 2 + Utils.random(5);
		case HARD:
			return 3 + Utils.random(7);
		case ELITE:
			return 5 + Utils.random(5);
		}
		return 1;
	}

	private ClueDetails generateClueDetails(int dificulty) {
		while (true) {
			ClueDetails detail = ClueDetails.values()[Utils.random(ClueDetails.values().length)];
			if (detail.level > dificulty)
				continue;
			/*   int difference = dificulty - detail.level;
			if (difference == 0)
			return detail;
			else if (difference == 1 && Utils.random(2) == 0)
			return detail;
			else if (difference == 2 && Utils.random(4) == 0)
			return detail;
			else if (difference == 3 && Utils.random(8) == 0)
			return detail;*/
			return detail; //else we get same clues all time o.o
			//  continue;
		}
	}

	public int getScrollLevel(int id) {
		for (int i = 0; i < CLUE_SCROLLS.length; i++) {
			if (CLUE_SCROLLS[i] == id)
				return i;
		}
		return -1;
	}

	private int getScrollboxLevel(int id) {
		for (int i = 0; i < SCROLL_BOXES.length; i++) {
			if (SCROLL_BOXES[i] == id)
				return i;
		}
		return -1;
	}

	public void setNextClue(int source) {
		int lastPhase = (currentClue.details.type == COORDINATE && currentClue.dificulty >= HARD) ? 2 : (currentClue.details.type == EMOTE ? 5 : 0); // last phase(5) get's set by the dialog

		if (cluePhase == lastPhase) {
			cluePhase = 0;
			pieces = null;

			if (source == SOURCE_DIG) {
				player.getInventory().deleteItem(CLUE_SCROLLS[currentClue.dificulty], 1);
				if (!currentClue.isLast()) {
					currentClue.count--;
					currentClue.details = generateClueDetails(currentClue.dificulty);
					player.getInventory().addItem(SCROLL_BOXES[currentClue.dificulty], 1);
					player.getDialogueManager().startDialogue("SimpleItemMessage", SCROLL_BOXES[currentClue.dificulty], "You've found a scroll box!");
				} else {
					openReward(currentClue.dificulty);
					currentClue = null;
				}
			} else if (source == SOURCE_NPC || source == SOURCE_PUZZLENPC) {
				// npcs dont give final rewards
				if (!currentClue.isLast())
					currentClue.count--; // so if it's this case then we will extend your trail ahahaha kleared kkk9k9k9k999kggg
				int id = currentClue.details.id;
				currentClue.details = generateClueDetails(currentClue.dificulty);
				player.getDialogueManager().startDialogue("SimpleItemMessage", CLUE_SCROLLS[currentClue.dificulty], NPCDefinitions.getNPCDefinitions(id).getName() + " has given you another clue scroll.");
			} else if (source == SOURCE_EMOTE) {
				player.getInventory().deleteItem(CLUE_SCROLLS[currentClue.dificulty], 1);
				player.getInventory().addItem(SCROLL_BOXES[currentClue.dificulty], 1);

				// npcs dont give final rewards
				if (!currentClue.isLast())
					currentClue.count--; // so if it's this case then we will extend your trail ahahaha kleared kkk9k9k9k999kggg
				currentClue.details = generateClueDetails(currentClue.dificulty);// don't discount, just regen
				player.getDialogueManager().startDialogue("SimpleItemMessage", SCROLL_BOXES[currentClue.dificulty], "You've been given a scroll box!");
			} else if (source == SOURCE_OBJECT) {
				player.getInventory().deleteItem(CLUE_SCROLLS[currentClue.dificulty], 1);
				if (!currentClue.isLast()) {
					currentClue.count--;
					currentClue.details = generateClueDetails(currentClue.dificulty);
					player.getInventory().addItem(SCROLL_BOXES[currentClue.dificulty], 1);
					player.getDialogueManager().startDialogue("SimpleItemMessage", CLUE_SCROLLS[currentClue.dificulty], "You've found another clue!");
				} else {
					openReward(currentClue.dificulty);
					currentClue = null;
				}
			} else {
				throw new RuntimeException("UNKNOWN_SOURCE:" + source);
			}
		} else {
			if (cluePhase == 0 && (currentClue.details.type == COORDINATE || currentClue.details.type == EMOTE) && currentClue.dificulty >= HARD) {
				// spawn combat npc
				boolean inWilderness = player.getControlerManager().getControler() instanceof Wilderness;
				boolean isCoordinateClue = currentClue.details.type == COORDINATE;
				final ClueNPC npc = new ClueNPC(player, inWilderness ? isCoordinateClue ? 1007 : 5144 : isCoordinateClue ? 1264 : 5145, Utils.getFreeTile(player, 1), -1, true);
				npc.setNextGraphics(new Graphics(74));
				WorldTasksManager.schedule(new WorldTask() {
					@Override
					public void run() {
						npc.setTarget(player);
						npc.setNextForceTalk(new ForceTalk(npc.getId() == 1007 ? "For Zamorak!" : npc.getId() == 1264 ? "For Saradomin!" : "I expect you to die!"));
					}
				});
				cluePhase = 1;
			} else if (((cluePhase == 0 && currentClue.dificulty < HARD) || (cluePhase == 2 && currentClue.dificulty >= HARD)) && currentClue.details.type == EMOTE) {
				// spawn ugi
				final NPC npc = new Ugi(player, 5141, Utils.getFreeTile(player, 1), -1, true);
				npc.setNextGraphics(new Graphics(74));
				WorldTasksManager.schedule(new WorldTask() {
					@Override
					public void run() {
						npc.faceEntity(player);
					}
				});
				cluePhase = ((int[]) currentClue.details.parameters[0]).length == 1 ? 4 : 3;
			} else if (cluePhase == 3) {
				cluePhase = 4; // for emotes
			}
		}
	}

	public boolean isScroll(int id) {
		return getScrollLevel(id) != -1;
	}

	public void resetCurrentClue() {
		currentClue = null;
	}

	/*
	 * used for drop npc only, this one checks all player items so avoid using it
	 */
	public boolean hasClueScrollItem() {
		for (int scroll : CLUE_SCROLLS)
			if (player.containsItem(scroll))
				return true;
		for (int casket : SCROLL_BOXES)
			if (player.containsItem(casket))
				return true;
		return false;
	}

	public void setCurrentClue(int level) {
		currentClue = new Clue(generateClueDetails(level), generateClueSize(level), level);
	}

	public boolean useItem(Item item, int slot) {
		int level = getScrollboxLevel(item.getId());
		if (level != -1) {
			player.getInventory().deleteItem(SCROLL_BOXES[level], 1);
			player.getInventory().addItem(CLUE_SCROLLS[level], 1);
			player.getDialogueManager().startDialogue("SimpleItemMessage", CLUE_SCROLLS[level], "You've found another clue!");
			return true;
		}
		level = getScrollLevel(item.getId());
		if (level != -1) {
			if (currentClue == null)
				setCurrentClue(level);
			if (currentClue.details.type == SIMPLE || currentClue.details.type == ANAGRAM) {
				player.getInterfaceManager().sendCentralInterface(345);
				int offset = (8 - currentClue.details.parameters.length) / 2;
				for (int i = 0; i < 8; i++)
					player.getPackets().sendIComponentText(345, i + 1, "");
				for (int i = currentClue.details.type == EMOTE ? 2 : 0; i < currentClue.details.parameters.length; i++)
					player.getPackets().sendIComponentText(345, i + 1 + offset, (String) currentClue.details.parameters[i]);
			} else if (currentClue.details.type == EMOTE) {
				player.getInterfaceManager().sendCentralInterface(345);
				for (int i = 0; i < 8; i++)
					player.getPackets().sendIComponentText(345, i + 1, "");
				for (int i = 2; i < currentClue.details.parameters.length; i++)
					player.getPackets().sendIComponentText(345, i, (String) currentClue.details.parameters[i]);
			} else if (currentClue.details.type == MAP) {
				player.getInterfaceManager().sendCentralInterface((int) currentClue.details.parameters[0]);
			} else if (currentClue.details.type == COORDINATE) {
				player.getInterfaceManager().sendCentralInterface(345);
				for (int i = 0; i < 8; i++)
					player.getPackets().sendIComponentText(345, i + 1, "");
				player.getPackets().sendIComponentText(345, 4, ((Integer) currentClue.details.parameters[0] <= 9 ? "0" : "") + currentClue.details.parameters[0] + " degrees, " + ((Integer) currentClue.details.parameters[1] <= 9 ? "0" : "") + currentClue.details.parameters[1] + " minutes " + ((Integer) currentClue.details.parameters[2] == NORTH ? "north" : "south"));
				player.getPackets().sendIComponentText(345, 5, ((Integer) currentClue.details.parameters[3] <= 9 ? "0" : "") + currentClue.details.parameters[3] + " degrees, " + ((Integer) currentClue.details.parameters[4] <= 9 ? "0" : "") + currentClue.details.parameters[4] + " minutes " + ((Integer) currentClue.details.parameters[5] == WEST ? "west" : "east"));
			}
			return true;
		}
		return false;
	}

	private boolean hasCurrentClue() {
		if (!player.getInventory().containsOneItem(CLUE_SCROLLS[currentClue.dificulty])) {
			player.getPackets().sendGameMessage("You need to be holding " + ((currentClue.dificulty == 0 || currentClue.dificulty == 3) ? "an" : " a") + " " + LEVEL[currentClue.dificulty] + " level clue scroll.");
			return false;
		}
		return true;
	}

	public void useEmote(int id) {// returned it all true because it wont stop emote on rs.
		if (currentClue == null)
			return;
		else if (currentClue.details.type != EMOTE)
			return;
		else if (!hasCurrentClue())
			return;
		else if (!player.withinDistance(new WorldTile(currentClue.details.id), 8))
			return;
		else if (id != ((int[]) currentClue.details.parameters[0])[cluePhase == 3 ? 1 : 0])
			return;
		Item[] requiredItems = (Item[]) currentClue.details.parameters[1];
		if (requiredItems.length > 0) {
			for (Item item : requiredItems) {
				int slot = item.getId() == 20922 ? Equipment.SLOT_RING : item.getDefinitions().getEquipSlot();
				Item requestedItem = player.getEquipment().getItem(slot);
				if (requestedItem == null)
					return;
				if (slot == Equipment.SLOT_RING && item.getId() == 20922) {
					if (!player.getEquipment().containsOneItem(new int[]
					{ 2552, 2554, 2556, 2558, 2560, 2562, 2564, 2566 })) {
						return;
					}
				} else if (requestedItem.getId() != item.getId()) {
					return;
				}
			}
		}
		setNextClue(SOURCE_EMOTE);
	}

	public boolean useDig() {
		if (currentClue == null)
			return false;
		if ((currentClue.details.type == SIMPLE || currentClue.details.type == MAP) && currentClue.details.idType == TILE) {
			if (!hasCurrentClue())
				return false;
			WorldTile tile = new WorldTile(currentClue.details.id);
			if (!player.withinDistance(tile, currentClue.details.type == MAP ? 6 : 16))
				return false;
			setNextClue(SOURCE_DIG);
			return true;
		} else if (currentClue.details.type == COORDINATE && hasSextantItems()) {
			if (!hasCurrentClue())
				return false;
			WorldTile t = getTile((Integer) currentClue.details.parameters[0], (Integer) currentClue.details.parameters[1], (Integer) currentClue.details.parameters[2], (Integer) currentClue.details.parameters[3], (Integer) currentClue.details.parameters[4], (Integer) currentClue.details.parameters[5]);
			if (!player.withinDistance(t, 6)) //setted distance cuz the getTile method may miss 3-5 tiles on rs
				return false;
			setNextClue(SOURCE_DIG);
			return true;
		}
		return false;
	}

	public boolean useObject(WorldObject object) {
		if (currentClue == null)
			return false;
		if (currentClue.details.idType != OBJECT || currentClue.details.id != object.getId())
			return false;
		else if (currentClue.details.type != SIMPLE && currentClue.details.type != MAP)
			return false;
		else if (!hasCurrentClue())
			return false;
		setNextClue(SOURCE_OBJECT);
		return true;
	}

	public boolean useNPC(final NPC npc) {
		if (currentClue == null)
			return false;
		if (currentClue.details.idType != NPC || currentClue.details.id != npc.getId())
			return false;
		if (currentClue.details.type != SIMPLE && currentClue.details.type != ANAGRAM)
			return false;
		else if (!hasCurrentClue())
			return false;
		if (currentClue.details.type == ANAGRAM && currentClue.dificulty >= HARD && !player.containsOneItem(PUZZLES)) {
			player.getDialogueManager().startDialogue(new Dialogue() {
				@Override
				public void start() {
					sendNPCDialogue(currentClue.details.id, Dialogue.NORMAL, "I have a puzzle for you!");
					stage = 0;
				}

				@Override
				public void run(int interfaceId, int componentId) {
					if (stage == 0) {
						int puzzle_id = currentClue.dificulty == ELITE ? PUZZLES[3] : PUZZLES[Utils.random(PUZZLES.length - 1)];
						sendEntityDialogue(IS_ITEM, puzzle_id, -1, "", npc.getName() + " has given you a puzzle box!");
						player.getInventory().addItem(puzzle_id, 1);
						stage = 1;
					} else {
						end();
					}
				}

				@Override
				public void finish() {
				}

			});

			return true;
		} else if (currentClue.details.type == ANAGRAM && currentClue.dificulty >= HARD && !hasCompletedPuzzle()) {
			player.getDialogueManager().startDialogue(new Dialogue() {
				@Override
				public void start() {
					sendNPCDialogue(currentClue.details.id, Dialogue.NORMAL, "That doesn't look right.");
				}

				@Override
				public void run(int interfaceId, int componentId) {
					end();
				}

				@Override
				public void finish() {
				}

			});

			return true;
		}
		if (currentClue.details.type == ANAGRAM && currentClue.dificulty >= HARD) {
			player.getDialogueManager().startDialogue(new Dialogue() {
				@Override
				public void start() {
					sendNPCDialogue(currentClue.details.id, Dialogue.NORMAL, "Good job!");
				}

				@Override
				public void run(int interfaceId, int componentId) {
					end();
					for (int id : PUZZLES)
						player.getInventory().deleteItem(id, 1);
					setNextClue(SOURCE_PUZZLENPC);
				}

				@Override
				public void finish() {
				}

			});
			return true;
		} else {
			player.getDialogueManager().startDialogue(new Dialogue() {
				@Override
				public void start() {
					sendNPCDialogue(currentClue.details.id, Dialogue.NORMAL, "Congratulations! You have come to right place.");
				}

				@Override
				public void run(int interfaceId, int componentId) {
					end();
					setNextClue(SOURCE_NPC);
				}

				@Override
				public void finish() {
				}

			});
			return true;
		}
	}

	public void openPuzzle(int itemId) {
		if (currentClue == null)
			return;
		else if (currentClue.details.type == ANAGRAM) {
			if (currentClue.dificulty != HARD && currentClue.dificulty != ELITE)
				return;
		}
		int base = BASE_PIECES[getBasePiece(itemId)];
		if (pieces == null) {
			pieces = new ArrayList<Item>(PUZZLE_SIZE);
			for (int index = 0; index < PUZZLE_SIZE - 1; index++)
				pieces.add(new Item(base + index, 1));
			pieces.add(new Item(-1, 1));
			player.getPackets().sendItems(207, pieces.toArray(new Item[pieces.size()]));

			pieces.clear();
			int[] mix = createMix();
			for (int i = 0; i < mix.length; i++) {
				if (mix[i] != -1)
					pieces.add(new Item(base + mix[i], 1));
				else
					pieces.add(new Item(-1, 1));
			}
		}
		player.getPackets().sendUnlockIComponentOptionSlots(363, 4, 0, 25, 0);
		player.getPackets().sendItems(140, pieces.toArray(new Item[pieces.size()]));
		player.getInterfaceManager().sendCentralInterface(363);
	}

	public void movePuzzlePeice(int index) {
		int[] directSlots =
		{ index - 1, index + 1, index + 5, index - 5 };
		for (int slot : directSlots) {
			if (slot >= PUZZLE_SIZE || slot < 0)
				continue;
			Item emptyPeice = pieces.get(slot);
			if (emptyPeice.getId() == -1) {
				pieces.set(slot, pieces.get(index));
				pieces.set(index, emptyPeice);
			}
		}
		player.getPackets().sendItems(140, pieces.toArray(new Item[pieces.size()]));
	}

	private int getBasePiece(int requestedId) {
		for (int index = 0; index < PUZZLES.length; index++) {
			if (PUZZLES[index] == requestedId) {
				return index;
			}
		}
		return -1;
	}

	private boolean hasCompletedPuzzle() {
		if (pieces == null)
			return false;
		main: for (int id : PUZZLES) {
			int base = BASE_PIECES[getBasePiece(id)];
			for (int index = 0; index < PUZZLE_SIZE - 1; index++) {
				if (index + base != pieces.get(index).getId())
					continue main;
			}
			return true;
		}
		return false;
	}

	private Item[] generateRewards(int level) {
		Item[] rewards;
		if (level == EASY) {
			rewards = new Item[3 + Utils.random(2)];
			rewards[0] = OVERALL_REWARDS[Utils.random(OVERALL_REWARDS.length)];
			rewards[1] = EASY_NORMAL_REWARDS[Utils.random(EASY_NORMAL_REWARDS.length)];
			rewards[2] = EASY_NORMAL_REWARDS[Utils.random(EASY_NORMAL_REWARDS.length)];
			if (rewards.length == 4)
				rewards[3] = EASY_RARE_REWARDS[Utils.random(EASY_RARE_REWARDS.length)];
		} else if (level == MEDIUM) {
			rewards = new Item[5 + Utils.random(2)];
			rewards[0] = OVERALL_REWARDS[Utils.random(OVERALL_REWARDS.length)];
			rewards[1] = MEDIUM_NORMAL_REWARDS[Utils.random(MEDIUM_NORMAL_REWARDS.length)];
			rewards[2] = MEDIUM_NORMAL_REWARDS[Utils.random(MEDIUM_NORMAL_REWARDS.length)];
			rewards[3] = OVERALL_REWARDS[Utils.random(OVERALL_REWARDS.length)];
			rewards[4] = MEDIUM_NORMAL_REWARDS[Utils.random(MEDIUM_NORMAL_REWARDS.length)];
			if (rewards.length == 6)
				rewards[5] = MEDIUM_RARE_REWARDS[Utils.random(MEDIUM_RARE_REWARDS.length)];
		} else if (level == HARD) {
			rewards = new Item[7 + Utils.random(2)];
			rewards[0] = OVERALL_REWARDS[Utils.random(OVERALL_REWARDS.length)];
			rewards[1] = HARD_NORMAL_REWARDS[Utils.random(HARD_NORMAL_REWARDS.length)];
			rewards[2] = HARD_NORMAL_REWARDS[Utils.random(HARD_NORMAL_REWARDS.length)];
			rewards[3] = OVERALL_REWARDS[Utils.random(OVERALL_REWARDS.length)];
			rewards[4] = HARD_NORMAL_REWARDS[Utils.random(HARD_NORMAL_REWARDS.length)];
			rewards[5] = OVERALL_REWARDS[Utils.random(OVERALL_REWARDS.length)];
			rewards[6] = HARD_NORMAL_REWARDS[Utils.random(HARD_NORMAL_REWARDS.length)];
			if (rewards.length == 8)
				rewards[7] = HARD_RARE_REWARDS[Utils.random(HARD_RARE_REWARDS.length)];
		} else { //elite
			rewards = new Item[8 + Utils.random(3)];
			rewards[0] = OVERALL_REWARDS[Utils.random(OVERALL_REWARDS.length)];
			rewards[1] = ELITE_NORMAL_REWARDS[Utils.random(ELITE_NORMAL_REWARDS.length)];
			rewards[2] = ELITE_NORMAL_REWARDS[Utils.random(ELITE_NORMAL_REWARDS.length)];
			rewards[3] = OVERALL_REWARDS[Utils.random(OVERALL_REWARDS.length)];
			rewards[4] = HARD_NORMAL_REWARDS[Utils.random(HARD_NORMAL_REWARDS.length)];
			rewards[5] = OVERALL_REWARDS[Utils.random(OVERALL_REWARDS.length)];
			rewards[6] = ELITE_NORMAL_REWARDS[Utils.random(ELITE_NORMAL_REWARDS.length)];
			rewards[7] = HARD_NORMAL_REWARDS[Utils.random(HARD_NORMAL_REWARDS.length)];
			if (rewards.length >= 9)
				rewards[8] = HARD_RARE_REWARDS[Utils.random(HARD_RARE_REWARDS.length)];
			if (rewards.length == 10)
				rewards[9] = ELITE_RARE_REWARDS[Utils.random(ELITE_RARE_REWARDS.length)];
		}
		int count = 0;
		for (Item reward : rewards)
			rewards[count++] = new Item(reward.getId(), reward.getAmount() > 1 ? 1 + Utils.random(reward.getAmount() * Settings.getDropQuantityRate()) : 1);
		return rewards;
	}

	public void openReward(int level) {
		player.getInterfaceManager().sendCentralInterface(364);
		player.getPackets().sendInterSetItemsOptionsScript(364, 4, 141, 3, 4, "Examine");
		final Item[] rewards = generateRewards(level);
		player.getPackets().sendUnlockIComponentOptionSlots(364, 4, 0, rewards.length, 0);
		player.getPackets().sendItems(141, rewards);
		player.setCloseInterfacesEvent(new Runnable() {
			@Override
			public void run() {
				for (Item item : rewards) {
					//if full inv drops under player
					player.getInventory().addItemDrop(item.getId(), item.getAmount());
					if ((item.getId() >= 10330 && item.getId() <= 10353) //3rd age
							|| (item.getId() >= 19308 && item.getId() <= 19322) //3rd age druidic
					)
						World.sendNews(player, player.getDisplayName() + " has received " + item.getDefinitions().getName() + " from a clue scroll!", World.SERVER_NEWS);
				}
			}
		});
		player.getPackets().sendGameMessage("Well done! You've completed the Treasure Trail.");
	}

	public boolean hasSextantItems() {
		return player.getInventory().containsItemToolBelt(2575) && player.getInventory().containsItemToolBelt(2576) && player.getInventory().containsItem(2574, 1);
	}

	public void handleSextant(int componentId) {
		if (currentClue == null || currentClue.details.type != COORDINATE) {
			player.getPackets().sendGameMessage("It seems the telescope is not operational at the moment.");
			return;
		}
		if (componentId == 12) {
			int[] location = getCoordinates(player);
			player.getPackets().sendGameMessage("The sextant displays:");
			player.getPackets().sendGameMessage((location[0] <= 9 ? "0" : "") + location[0] + " degrees, " + (location[1] <= 9 ? "0" : "") + location[1] + " minutes " + (location[2] == NORTH ? "north" : "south"));
			player.getPackets().sendGameMessage((location[3] <= 9 ? "0" : "") + location[3] + " degrees, " + (location[4] <= 9 ? "0" : "") + location[4] + " minutes " + (location[5] == WEST ? "west" : "east"));
		}
	}

	public void useSextant() {
		if (!hasSextantItems()) {
			player.getPackets().sendGameMessage("You also need a watch and a chart to use the sextant!");
			return;
		}
		player.getInterfaceManager().sendCentralInterface(365);
	}

	public WorldTile getTile(int degreeY, int minY, int dirY, int degreeX, int minX, int dirX) {
		double offsetY = degreeY * 60 / 1.875 + minY / 1.875;
		double offsetX = degreeX * 60 / 1.875 + minX / 1.875;
		return new WorldTile(2440 + (dirX == EAST ? (int) offsetX : (int) -offsetX), 3162 + (dirY == NORTH ? (int) offsetY : (int) -offsetY), 0);
	}

	private int[] getCoordinates(WorldTile tile) {
		int dirX = tile.getX() > 2440 ? EAST : WEST;
		int dirY = tile.getY() > 3162 ? NORTH : SOUTH;
		int x = dirX == EAST ? (tile.getX() - 2440) : (2440 - tile.getX());
		int y = dirY == NORTH ? (tile.getY() - 3162) : (3162 - tile.getY());
		int minX = (int) (x * 1.875);
		int minY = (int) (y * 1.875);
		int degreeX = (int) (minX / 60);
		int degreeY = (int) (minY / 60);
		minX -= degreeX * 60;
		minY -= degreeY * 60;
		return new int[]
		{ degreeY, minY, dirY, degreeX, minX, dirX };
	}

	private static int[] createMix() {
		int[] mix = new int[25];
		for (int i = 0; i < mix.length; i++) {
			mix[i] = i - 1;
		}
		shuffle(mix);
		//http://www.cs.bham.ac.uk/~mdr/teaching/modules04/java2/TilesSolvability.html
		int inversions = 0;
		for (int i = 0; i < mix.length - 1; i++) {
			if (mix[i] == -1)
				continue;
			for (int j = i; j < mix.length; j++) {
				if (mix[j] > mix[i])
					inversions++;
			}
		}
		//If the grid width is odd, then the number of inversions in a solvable situation is even. 
		if ((inversions & 1) != 0) {
			return createMix(); //could just simply swap last 2 pieces but need to make sure they arn't blank
		}
		return mix;
	}

	private static void shuffle(int[] mix) {
		for (int i = mix.length - 1; i > 0; i--) {
			int index = Utils.random(i + 1);
			int tmp = mix[index];
			mix[index] = mix[i];
			mix[i] = tmp;
		}
	}

	private static final int COORDINATE = 0, EMOTE = 1, MAP = 2, SIMPLE = 3, ANAGRAM = 5, UNUSED = -1;
	private static final int TILE = 0, OBJECT = 1, NPC = 2;
	private static final int NORTH = 0, SOUTH = 1, WEST = 2, EAST = 3;

	public static final String[] UGIS_QUOTES = new String[]
	{
		"I saw bo once, he gave me pokemon.",
		"Dragonkk is playing aion right now.",
		"Once, I was a poor man, but then I found a party hat.",
		"There were three goblins in a bar, which one left first?",
		"Would you like to buy a pewter spoon?",
		"In the end, only the three-legged survive.",
		"I heard that the tall man fears only strong winds.",
		"In Canifis the men are known for eating much spam.",
		"I am the egg man, are you one of the egg men?",
		"The sudden appearance of a deaf squirrel is most puzzling, Comrade.",
		"I believe that it is very rainy in Varrock.",
		"The slowest of fishermen catch the swiftest of fish.",
		"It is quite easy being green.",
		"Don't forget to find the jade monkey.", };

	public static final String UGI_BADREQS = "I do not believe we have any business, Comrade";

	private static enum ClueDetails {
		SIMPLE_A_1(EASY, SIMPLE, OBJECT, 34585, "A crate found in the tower of a church is your next location."),
		SIMPLE_D_1(MEDIUM, SIMPLE, OBJECT, 24911, "A town with a different sort of night-life is your destination", "Search for some crates in one of the houses."),
		SIMPLE_G_1(EASY, SIMPLE, TILE, 40275377, "Dig near some giant mushrooms behind", "the Grand Tree."),
		SIMPLE_L_1(EASY, SIMPLE, OBJECT, 37011, "Go to the village being attacked by trolls and search the", "drawers in one of the houses."),
		SIMPLE_N_1(MEDIUM, SIMPLE, OBJECT, 10159, "North of the best monkey restaurant on Karamja,", "look for the centre of the triangle of boats and", "search there."),
		SIMPLE_O_1(EASY, SIMPLE, NPC, 376, "One of the sailors in Port Sarim is your", "next destination."),
		SIMPLE_S_1(EASY, SIMPLE, OBJECT, 66875, "Search a barrel near the Combat.", "Skill SlayerMasterD at the combat", "training area, in Burthorpe."),
		SIMPLE_S_2(EASY, SIMPLE, OBJECT, 66875, "Search a barrel outside the Pick", "and Lute inn, in Taverley."),
		SIMPLE_S_3(EASY, SIMPLE, OBJECT, 66875, "Search a barrel outside the mill,", "in Taverley."),
		SIMPLE_S_4(EASY, SIMPLE, OBJECT, 40093, "Search chests found in the ,", "upstairs of shops in Port Sarim."),
		SIMPLE_S_5(EASY, SIMPLE, OBJECT, 48998, "Search for a crate in a building in", "Hemenster."),
		SIMPLE_S_6(EASY, SIMPLE, OBJECT, 46266, "Search for a crate in Varrock", "Palace."),
		SIMPLE_S_7(EASY, SIMPLE, OBJECT, 25775, "Search for a crate on the ground", "floor of a house in Seers' Village."),
		SIMPLE_S_8(EASY, SIMPLE, OBJECT, 11745, "Search in the basement of the", "Artisan Dwarves' workshop in", "Falador."),
		SIMPLE_S_9(EASY, SIMPLE, OBJECT, 76811, "Search the boxes in one of the", "tents in Al Kharid."),
		SIMPLE_S_10(EASY, SIMPLE, OBJECT, 46237, "Search the boxes in the Goblin", "house near Lumbridge."),
		SIMPLE_S_11(EASY, SIMPLE, OBJECT, 12104, "Search the boxes in the house", "near the South entrance of", "Varrock."),
		SIMPLE_S_12(EASY, SIMPLE, OBJECT, 34586, "Search the crate just outside", "the Armour shop in east", "Ardougne."),
		SIMPLE_S_13(EASY, SIMPLE, OBJECT, 76811, "Search the crates in the house in", "Al Kharid with racks of silk."),
		SIMPLE_S_14(EASY, SIMPLE, OBJECT, 11745, "Search the crates of Falador's", "general store."),
		SIMPLE_S_15(EASY, SIMPLE, OBJECT, 37010, "Search the chest in the Duke of", "Lumbridge's bedroom."),
		SIMPLE_S_16(EASY, SIMPLE, OBJECT, 25593, "Search the chest in the left-hand", "tower of Camelot castle."),
		SIMPLE_S_17(EASY, SIMPLE, OBJECT, 30928, "Search the chests in the", "Dwarven Mine."),
		SIMPLE_S_18(EASY, SIMPLE, OBJECT, 76216, "Search the chests in Al", "Kharid palace."),
		SIMPLE_S_19(EASY, SIMPLE, OBJECT, 21806, "Search the crate in the left-hand ", "tower of Lumbridge castle."),
		SIMPLE_S_20(EASY, SIMPLE, OBJECT, 46270, "Search the crate near a cart in", "Port Khazard."),
		SIMPLE_S_21(EASY, SIMPLE, OBJECT, 24202, "Search the crates in a house in", "Yanille that has a piano."),
		SIMPLE_S_23(EASY, SIMPLE, OBJECT, 24911, "Search the crates in Canifis."),
		SIMPLE_S_24(EASY, SIMPLE, OBJECT, 47560, "Search the crates in Draynor", "Manor."),
		SIMPLE_S_25(EASY, SIMPLE, OBJECT, 34585, "Search the crates in East", "Ardougne's general store."),
		SIMPLE_S_26(EASY, SIMPLE, OBJECT, 46269, "Search the crates in Horvik's", "armoury."),
		SIMPLE_S_27(EASY, SIMPLE, OBJECT, 11600, "Search the crates in", "Gunnarsgrunn (Barbarian Village)", "helmet shop."),
		SIMPLE_S_28(EASY, SIMPLE, OBJECT, 34585, "Search the crates in the guard", "house of the northern gate of", "East Ardougne."),
		SIMPLE_S_29(EASY, SIMPLE, OBJECT, 76811, "Search the crates in the", "northernmost house in Al Kharid."),
		SIMPLE_S_30(EASY, SIMPLE, OBJECT, 40021, "Search the crates in the Port", "Sarim fishing shop."),
		SIMPLE_S_31(EASY, SIMPLE, OBJECT, 34586, "Search the crates in the shed", "just north of east Ardougne."),
		SIMPLE_S_32(EASY, SIMPLE, OBJECT, 46269, "Search the crates near a cart in", "Varrock."),
		SIMPLE_S_33(EASY, SIMPLE, OBJECT, 24294, "Search the drawers above", "Varrock's shops."),
		SIMPLE_S_34(EASY, SIMPLE, OBJECT, 34482, "Search the drawers found", "upstairs in the houses of East", "Ardougne."),
		SIMPLE_S_35(EASY, SIMPLE, OBJECT, 2631, "Search the drawers in a house in", "Draynor Village."),
		SIMPLE_S_36(EASY, SIMPLE, OBJECT, 348, "Search the drawers in Falador's", "chainmail shop."),
		SIMPLE_S_37(EASY, SIMPLE, OBJECT, 33931, "Search the drawers in Catherby's", "Archery Shop."),
		SIMPLE_S_38(EASY, SIMPLE, OBJECT, 24294, "Search the drawers in one of", "Gertrude's bedrooms."),
		SIMPLE_S_39(EASY, SIMPLE, OBJECT, 350, "Search the drawers in the ground", "floor of a shop in Yanille."),
		SIMPLE_S_40(EASY, SIMPLE, OBJECT, 33931, "Search the drawers in the", "upstairs of a house in Catherby."),
		SIMPLE_S_41(EASY, SIMPLE, OBJECT, 24294, "Search the drawers upstairs in", "the bank to the East of Varrock."),
		SIMPLE_S_42(EASY, SIMPLE, OBJECT, 37011, "Search the drawers of houses in", "Burthorpe."),
		SIMPLE_S_43(EASY, SIMPLE, OBJECT, 34482, "Search the drawers on the first", "floor of a building overlooking", "Ardougne market."),
		SIMPLE_S_44(EASY, SIMPLE, OBJECT, 348, "Search the drawers upstairs in", "Falador's shield shop."),
		SIMPLE_S_45(EASY, SIMPLE, OBJECT, 11745, "Search the crates upstairs of", "houses in eastern part of", "Falador."),
		SIMPLE_S_47(MEDIUM, SIMPLE, OBJECT, 348, "Search the upstairs drawers of a", "house in a village were pirates", "are known to have a good time."),
		SIMPLE_S_48(EASY, SIMPLE, OBJECT, 375, "Search through chests found in", "the upstairs of houses in eastern", "Falador."),
		SIMPLE_S_50(EASY, SIMPLE, OBJECT, 71943, "Search through some drawers in ", "the upstairs of a house in", "Rimmington."),
		SIMPLE_S_51(EASY, SIMPLE, OBJECT, 25766, "Search upstairs in the houses of", "Seers' Village for some drawers."),
		SIMPLE_S_52(EASY, SIMPLE, NPC, 969, "Someone watching the fights in", "the duel arena is your next", "destination."),
		SIMPLE_S_53(MEDIUM, SIMPLE, NPC, 635, "Speak to a referee."),
		SIMPLE_S_54(EASY, SIMPLE, NPC, 563, "Speak to Arhein in Catherby."),
		SIMPLE_S_55(MEDIUM, SIMPLE, NPC, 171, "Speak to Brimstail."),
		SIMPLE_S_56(EASY, SIMPLE, NPC, 806, "Speak to Donovan the Family", "Handyman."),
		SIMPLE_S_57(EASY, SIMPLE, NPC, 284, "Speak to Doric who lives north of", "Falador."),
		SIMPLE_S_58(EASY, SIMPLE, NPC, 2824, "Speak to Ellis in Al Kharid."),
		SIMPLE_S_59(EASY, SIMPLE, NPC, 586, "Speak to Gaius in Burthorpe."),
		SIMPLE_S_60(MEDIUM, SIMPLE, NPC, 510, "Speak to Hajedy."),
		SIMPLE_S_61(EASY, SIMPLE, NPC, 0, "Speak to Hans."),
		SIMPLE_S_62(MEDIUM, SIMPLE, NPC, 669, "Speak to Hazelmere."),
		SIMPLE_S_63(EASY, SIMPLE, NPC, 918, "Speak to Ned in Draynor Village."),
		SIMPLE_S_64(EASY, SIMPLE, NPC, 1042, "Speak to Roavar."),
		SIMPLE_S_65(EASY, SIMPLE, NPC, 241, "Speak to Sir Kay in Camelot", "Castle."),
		SIMPLE_S_66(EASY, SIMPLE, NPC, 733, "Speak to the bartender of the", "Blue Moon Inn in Varrock."),
		SIMPLE_S_67(EASY, SIMPLE, NPC, 809, "Speak to the staff of Sinclair", "Mansion."),
		SIMPLE_S_68(EASY, SIMPLE, NPC, 1054, "Speak to Ulizius."),
		SIMPLE_T_1(EASY, SIMPLE, NPC, 734, "Talk to the bartender of the Rusty", "Anchor in Port Sarim."),
		SIMPLE_T_2(EASY, SIMPLE, NPC, 606, "Talk to the Squire in the White", "Knights' castle in Falador."),
		SIMPLE_T_3(EASY, SIMPLE, NPC, 541, "Talk to Zeke in Al Kharid."),
		SIMPLE_T_4(MEDIUM, SIMPLE, TILE, 54988211, "The treasure is buried in a small", "building full of bones. Here is a hint: ", "it's not near a graveyard."),
		COORDINATE_00_1(HARD, COORDINATE, TILE, UNUSED, 0, 0, NORTH, 7, 13, WEST),
		COORDINATE_00_2(MEDIUM, COORDINATE, TILE, UNUSED, 0, 5, SOUTH, 1, 13, EAST),
		COORDINATE_00_3(MEDIUM, COORDINATE, TILE, UNUSED, 0, 13, SOUTH, 13, 58, EAST),
		COORDINATE_00_4(MEDIUM, COORDINATE, TILE, UNUSED, 0, 18, SOUTH, 9, 28, EAST),
		COORDINATE_00_5(MEDIUM, COORDINATE, TILE, UNUSED, 0, 20, SOUTH, 23, 15, EAST),
		COORDINATE_00_6(MEDIUM, COORDINATE, TILE, UNUSED, 0, 30, NORTH, 24, 16, EAST),
		COORDINATE_00_7(MEDIUM, COORDINATE, TILE, UNUSED, 0, 31, SOUTH, 17, 43, EAST),
		COORDINATE_00_8(MEDIUM, COORDINATE, TILE, UNUSED, 1, 18, SOUTH, 14, 15, EAST),
		COORDINATE_00_9(MEDIUM, COORDINATE, TILE, UNUSED, 1, 24, NORTH, 8, 5, WEST),
		COORDINATE_00_10(MEDIUM, COORDINATE, TILE, UNUSED, 1, 26, NORTH, 8, 1, EAST),
		COORDINATE_00_11(MEDIUM, COORDINATE, TILE, UNUSED, 1, 35, SOUTH, 7, 28, EAST),
		COORDINATE_00_12(MEDIUM, COORDINATE, TILE, UNUSED, 2, 46, NORTH, 29, 11, EAST),
		COORDINATE_00_13(MEDIUM, COORDINATE, TILE, UNUSED, 2, 48, NORTH, 22, 30, EAST),
		COORDINATE_00_14(MEDIUM, COORDINATE, TILE, UNUSED, 2, 50, NORTH, 6, 20, EAST),
		COORDINATE_00_15(MEDIUM, COORDINATE, TILE, UNUSED, 3, 35, SOUTH, 13, 35, EAST),
		COORDINATE_00_16(HARD, COORDINATE, TILE, UNUSED, 3, 45, SOUTH, 22, 45, EAST),
		COORDINATE_00_17(MEDIUM, COORDINATE, TILE, UNUSED, 4, 0, SOUTH, 12, 46, EAST),
		COORDINATE_00_18(HARD, COORDINATE, TILE, UNUSED, 4, 3, SOUTH, 3, 11, EAST),
		COORDINATE_00_19(HARD, COORDINATE, TILE, UNUSED, 4, 5, SOUTH, 4, 24, EAST),
		COORDINATE_00_20(MEDIUM, COORDINATE, TILE, UNUSED, 4, 13, NORTH, 12, 45, EAST),
		COORDINATE_00_21(HARD, COORDINATE, TILE, UNUSED, 4, 16, SOUTH, 16, 16, EAST),
		COORDINATE_00_22(HARD, COORDINATE, TILE, UNUSED, 4, 41, NORTH, 3, 9, WEST),
		COORDINATE_00_23(MEDIUM, COORDINATE, TILE, UNUSED, 5, 20, SOUTH, 4, 28, EAST),
		COORDINATE_00_24(HARD, COORDINATE, TILE, UNUSED, 5, 37, NORTH, 31, 15, EAST),
		COORDINATE_00_25(MEDIUM, COORDINATE, TILE, UNUSED, 5, 43, NORTH, 23, 5, EAST),
		COORDINATE_00_26(HARD, COORDINATE, TILE, UNUSED, 5, 50, SOUTH, 10, 5, EAST),
		COORDINATE_00_27(HARD, COORDINATE, TILE, UNUSED, 6, 0, SOUTH, 21, 48, EAST),
		COORDINATE_00_28(HARD, COORDINATE, TILE, UNUSED, 6, 11, SOUTH, 15, 7, EAST),
		COORDINATE_00_29(MEDIUM, COORDINATE, TILE, UNUSED, 6, 31, NORTH, 1, 46, WEST),
		COORDINATE_00_30(MEDIUM, COORDINATE, TILE, UNUSED, 7, 5, NORTH, 30, 56, EAST),
		COORDINATE_00_31(MEDIUM, COORDINATE, TILE, UNUSED, 7, 33, NORTH, 15, 0, EAST),
		COORDINATE_00_32(HARD, COORDINATE, TILE, UNUSED, 7, 43, SOUTH, 12, 26, EAST),
		COORDINATE_00_33(HARD, COORDINATE, TILE, UNUSED, 8, 3, NORTH, 31, 16, EAST),
		COORDINATE_00_34(HARD, COORDINATE, TILE, UNUSED, 8, 5, SOUTH, 15, 56, EAST),
		COORDINATE_00_35(HARD, COORDINATE, TILE, UNUSED, 8, 26, SOUTH, 10, 28, EAST),
		COORDINATE_00_36(MEDIUM, COORDINATE, TILE, UNUSED, 8, 33, NORTH, 1, 39, WEST),
		COORDINATE_00_37(MEDIUM, COORDINATE, TILE, UNUSED, 9, 33, NORTH, 2, 15, EAST),
		COORDINATE_00_38(MEDIUM, COORDINATE, TILE, UNUSED, 9, 48, NORTH, 17, 39, EAST),
		COORDINATE_00_39(MEDIUM, COORDINATE, TILE, UNUSED, 11, 3, NORTH, 31, 20, EAST),
		COORDINATE_00_40(MEDIUM, COORDINATE, TILE, UNUSED, 11, 5, NORTH, 0, 45, WEST),
		COORDINATE_00_41(MEDIUM, COORDINATE, TILE, UNUSED, 11, 41, NORTH, 14, 58, EAST),
		COORDINATE_00_42(HARD, COORDINATE, TILE, UNUSED, 12, 48, NORTH, 20, 20, EAST),
		COORDINATE_00_43(HARD, COORDINATE, TILE, UNUSED, 13, 46, NORTH, 21, 1, EAST),
		COORDINATE_00_44(MEDIUM, COORDINATE, TILE, UNUSED, 14, 54, NORTH, 9, 13, EAST),
		COORDINATE_00_45(HARD, COORDINATE, TILE, UNUSED, 15, 48, NORTH, 13, 52, EAST),
		COORDINATE_00_46(HARD, COORDINATE, TILE, UNUSED, 16, 3, NORTH, 14, 7, EAST),
		COORDINATE_00_47(HARD, COORDINATE, TILE, UNUSED, 16, 20, NORTH, 12, 45, EAST),
		COORDINATE_00_48(HARD, COORDINATE, TILE, UNUSED, 16, 35, NORTH, 27, 1, EAST),
		COORDINATE_00_49(HARD, COORDINATE, TILE, UNUSED, 16, 43, NORTH, 19, 11, EAST),
		COORDINATE_00_50(HARD, COORDINATE, TILE, UNUSED, 17, 50, NORTH, 8, 30, EAST),
		COORDINATE_00_51(HARD, COORDINATE, TILE, UNUSED, 18, 3, NORTH, 25, 16, EAST),
		COORDINATE_00_52(HARD, COORDINATE, TILE, UNUSED, 18, 22, NORTH, 16, 33, EAST),
		COORDINATE_00_53(HARD, COORDINATE, TILE, UNUSED, 19, 43, NORTH, 25, 7, EAST),
		COORDINATE_00_54(HARD, COORDINATE, TILE, UNUSED, 20, 5, NORTH, 21, 52, EAST),
		COORDINATE_00_55(HARD, COORDINATE, TILE, UNUSED, 20, 7, NORTH, 18, 33, EAST),
		COORDINATE_00_56(HARD, COORDINATE, TILE, UNUSED, 20, 33, NORTH, 15, 48, EAST),
		COORDINATE_00_57(HARD, COORDINATE, TILE, UNUSED, 21, 24, NORTH, 17, 54, EAST),
		COORDINATE_00_58(MEDIUM, COORDINATE, TILE, UNUSED, 22, 30, NORTH, 3, 1, EAST),
		COORDINATE_00_59(HARD, COORDINATE, TILE, UNUSED, 22, 35, NORTH, 19, 18, EAST),
		COORDINATE_00_60(HARD, COORDINATE, TILE, UNUSED, 22, 45, NORTH, 26, 33, EAST),
		COORDINATE_00_61(HARD, COORDINATE, TILE, UNUSED, 24, 24, NORTH, 26, 24, EAST),
		COORDINATE_00_62(HARD, COORDINATE, TILE, UNUSED, 24, 56, NORTH, 22, 28, EAST),
		COORDINATE_00_63(HARD, COORDINATE, TILE, UNUSED, 24, 58, NORTH, 18, 43, EAST),
		COORDINATE_00_64(HARD, COORDINATE, TILE, UNUSED, 25, 3, NORTH, 17, 5, EAST),
		COORDINATE_00_65(HARD, COORDINATE, TILE, UNUSED, 25, 3, NORTH, 23, 24, EAST),
		ANAGRAM_A_1(HARD, ANAGRAM, NPC, 589, "A Zen ", "She"),
		ANAGRAM_A_2(HARD, ANAGRAM, NPC, 2812, "Ace", "Match", "Elm"),
		ANAGRAM_A_3(MEDIUM, ANAGRAM, NPC, 962, "Aha Jar"),
		ANAGRAM_A_4(HARD, ANAGRAM, NPC, 4594, "An Paint", "Tonic"),
		ANAGRAM_A_5(MEDIUM, ANAGRAM, NPC, 696, "Arc O", "Line"),
		ANAGRAM_A_6(HARD, ANAGRAM, NPC, 746, "Are Col")
		//, ANAGRAM_A_7(MEDIUM, ANAGRAM, NPC, 3827, "Arr! So I", "am a", "crust", "and?")
		,
		ANAGRAM_B_1(MEDIUM, ANAGRAM, NPC, 171, "Bail Trims"),
		ANAGRAM_B_2(HARD, ANAGRAM, NPC, 471, "By Look"),
		ANAGRAM_B_3(MEDIUM, ANAGRAM, NPC, 15096, "Boast B"),
		ANAGRAM_C_1(HARD, ANAGRAM, NPC, 2802, "C on game", "hoc"),
		ANAGRAM_D_1(HARD, ANAGRAM, NPC, 1294, "Dt Run B"),
		ANAGRAM_E_1(HARD, ANAGRAM, NPC, 28, "Eek Zero Op"),
		ANAGRAM_E_2(MEDIUM, ANAGRAM, NPC, 550, "El Ow"),
		ANAGRAM_E_3(HARD, ANAGRAM, NPC, 720, "Err Cure It"),
		ANAGRAM_G_1(MEDIUM, ANAGRAM, NPC, 469, "Goblin Kem"),
		ANAGRAM_G_2(MEDIUM, ANAGRAM, NPC, 2520, "Got A Boy"),
		ANAGRAM_G_3(HARD, ANAGRAM, NPC, 2039, "Gulag Run"),
		ANAGRAM_H_1(MEDIUM, ANAGRAM, NPC, 379, "Halt Us"),
		ANAGRAM_H_2(HARD, ANAGRAM, NPC, 2142, "He Do Pose. It is", "Cultrrl, Mk?"),
		ANAGRAM_I_1(MEDIUM, ANAGRAM, NPC, 1011, "Icy Fe"),
		ANAGRAM_I_2(HARD, ANAGRAM, NPC, 3044, "I Eat Its", "Chart", "Hints Do", "U"),
		ANAGRAM_I_3(HARD, ANAGRAM, NPC, 4431, "I Faffy", "Run"),
		ANAGRAM_L_1(HARD, ANAGRAM, NPC, 9173, "Land Doomd"),
		ANAGRAM_L_2(HARD, ANAGRAM, NPC, 648, "Lark In Dog"),
		ANAGRAM_M_1(HARD, ANAGRAM, NPC, 2812, "Me Am The", "Calc"),
		ANAGRAM_M_2(MEDIUM, ANAGRAM, NPC, 676, "Me if"),
		ANAGRAM_N_1(MEDIUM, ANAGRAM, NPC, 714, "Nod med"),
		ANAGRAM_O_1(MEDIUM, ANAGRAM, NPC, 437, "O Birdz A Zany", "En Pc"),
		ANAGRAM_O_2(HARD, ANAGRAM, NPC, 278, "Ok Co"),
		ANAGRAM_O_3(HARD, ANAGRAM, NPC, 460, "Or Zinc Fumes", "Ward"),
		ANAGRAM_P_1(MEDIUM, ANAGRAM, NPC, 659, "Peaty Pert"),
		ANAGRAM_P_2(HARD, ANAGRAM, NPC, 4585, "Profs Lose Wrong Pie"),
		ANAGRAM_R_1(HARD, ANAGRAM, NPC, 543, "R Ak Mi"),
		ANAGRAM_R_2(HARD, ANAGRAM, NPC, 4650, "Red Art Tans"),
		ANAGRAM_S_1(HARD, ANAGRAM, NPC, 1359, "Sequin", "Dirge"),
		ANAGRAM_S_2(MEDIUM, ANAGRAM, NPC, 0, "Hans"),
		ANAGRAM_S_3(MEDIUM, ANAGRAM, NPC, 15096, "Stab", "Ob"),
		ANAGRAM_T_1(HARD, ANAGRAM, NPC, 2812, "Them Cal Came"),
		MAP_1(EASY, MAP, OBJECT, 46331, 361),
		MAP_2(EASY, MAP, OBJECT, 24202, 355),
		MAP_3(HARD, MAP, OBJECT, 46331, 359),
		MAP_4(EASY, MAP, OBJECT, 18506, 358),
		MAP_5(EASY, MAP, OBJECT, 2620, 350),
		MAP_6(EASY, MAP, TILE, 40209568, 342),
		MAP_7(EASY, MAP, TILE, 50941008, 356),
		MAP_8(EASY, MAP, TILE, 42798490, 354),
		MAP_9(EASY, MAP, TILE, 41520921, 340),
		MAP_10(EASY, MAP, TILE, 40783082, 357),
		MAP_11(EASY, MAP, TILE, 42863621, 353),
		MAP_12(EASY, MAP, TILE, 43437216, 360),
		MAP_13(EASY, MAP, TILE, 44354915, 349),
		MAP_14(EASY, MAP, TILE, 49859911, 351),
		MAP_15(EASY, MAP, TILE, 51907877, 346),
		MAP_16(EASY, MAP, TILE, 48729430, 337),
		MAP_17(EASY, MAP, TILE, 53890349, 347),
		MAP_18(EASY, MAP, TILE, 43797996, 344),
		MAP_19(EASY, MAP, TILE, 47615201, 352),
		MAP_20(EASY, MAP, TILE, 44633354, 339),
		MAP_21(HARD, MAP, TILE, 49499975, 338),
		MAP_22(EASY, MAP, TILE, 42241549, 343),
		MAP_23(EASY, MAP, TILE, 50711705, 348),
		MAP_24(EASY, MAP, TILE, 56282305, 341),
		MAP_25(EASY, MAP, TILE, 47893642, 362),
		EMOTE_B_1(MEDIUM, EMOTE, TILE, 45829116, new int[]
		{ 10, 22 }, new Item[]
		{ new Item(20922, 1), new Item(1099, 1), new Item(1143, 1) }, "Beckon in Tai Bwo Wannai.", "Clap before you talk to me.", " Equip green dragonhide chaps,", "a ring of duelling, and a mithril med helm."),
		EMOTE_B_2(MEDIUM, EMOTE, TILE, 55184739, new int[]
		{ 10, 4 }, new Item[]
		{ new Item(3329, 1), new Item(6328, 1), new Item(6328, 1) }, "Beckon in the Digsite, near", "the eastern winch.", " Bow or curtsy before you talk to me.", "Equip a pointed red and black snelm,", "snakeskin boots, and an iron pickaxe."),
		EMOTE_B_3(HARD, EMOTE, TILE, 46730121, new int[]
		{ 19 }, new Item[]
		{ new Item(3385, 1), new Item(7170, 1), new Item(1127, 1) }, "Blow a kiss between the tables", "in Shilo Village bank.", "Beware of double agents!", "Equip a splitbark helmet, mud pie", "and rune platebody."),
		EMOTE_B_4(EASY, EMOTE, TILE, 42732751, new int[]
		{ 21 }, new Item[]
		{ new Item(1133, 1), new Item(1075, 1), new Item(7170, 1) }, "Blow a raspberry at the monkey", "cage in Ardougne Zoo.", "Equip a studded body,", "bronze platelegs and a mud pie."),
		EMOTE_B_5(HARD, EMOTE, TILE, 42372446, new int[]
		{ 21 }, new Item[]
		{ new Item(2890, 1), new Item(2493, 1), new Item(1347, 1) }, "Blow a raspberry in", "the Fishing Guild bank.", "Beware of double agents!", "Equip an elemental shield, blue ", "dragonhide chaps, and a rune warhammer."),
		EMOTE_B_6(EASY, EMOTE, TILE, 45272394, new int[]
		{ 21 }, new Item[]
		{ new Item(1169, 1), new Item(1115, 1), new Item(1059, 1) }, "Blow raspberries outside", "the entrance to Keep Le Faye.", "Equip a coif, an iron platebody", "and leather gloves."),
		EMOTE_B_7(HARD, EMOTE, TILE, 577982012, new int[]
		{ 4 }, new Item[]
		{ new Item(2499, 1), new Item(2487, 1) }, "Bow or curtsy at the", "top of the lighthouse.", "Beware of double agents!", "Equip a blue dragonhide body,", "blue dragonhide vambraces", "and no jewellery."),
		EMOTE_B_8(EASY, EMOTE, TILE, 55200971, new int[]
		{ 4 }, new Item[]
		{ new Item(1101, 1), new Item(1095, 1), new Item(1169, 1) }, "Bow or curtsy in the lobby", "of the Duel Arena.", "Equip an iron chainbody,", "leather chaps and a coif."),
		EMOTE_B_9(EASY, EMOTE, TILE, 44715285, new int[]
		{ 4 }, new Item[]
		{ new Item(1067, 1), new Item(1696, 1), new Item(845, 1) }, "Bow or curtsy outside", "the entrance to the Legends' Guild.", "Equip iron platelegs,", "an emerald amulet and oak longbow."),
		EMOTE_C_1(EASY, EMOTE, TILE, 36164446, new int[]
		{ 9 }, new Item[] {}, "Cheer at the Burthrope Games Room.", "Have nothing equipped at all when you do."),
		EMOTE_C_2(EASY, EMOTE, TILE, 47648172, new int[]
		{ 9 }, new Item[]
		{ new Item(5527, 1), new Item(1307, 1), new Item(1692, 1) }, "Cheer at the druids circle,", "equip an Air tiara, a bronze 2h sword,", "and Gold amulet."),
		EMOTE_C_3(EASY, EMOTE, TILE, 49941668, new int[]
		{ 9 }, new Item[]
		{ new Item(1169, 1), new Item(1083, 1), new Item(1656, 1) }, "Cheer for the monks at Port Sarim.", "Equip a coif, steel plateskirt", "and a sapphire necklace."),
		EMOTE_C_4(MEDIUM, EMOTE, TILE, 41799140, new int[]
		{ 9, 17 }, new Item[]
		{ new Item(1119, 1), new Item(853, 1), new Item(4119, 1) }, "Cheer in the Barbarian Agility Arena.", "Headbang before you talk to me.", "Equip a steel platebody, maple, ", "shortbow and bronze boots."),
		EMOTE_C_5(MEDIUM, EMOTE, TILE, 41422128, new int[]
		{ 9, 5 }, new Item[]
		{ new Item(1135, 1), new Item(1099, 1), new Item(1177, 1) }, "Cheer in the Ogre pen", "in the Training Camp.", "Show you are angry before you talk", "to me. Equip a Green Dragonhide Body, ", "green dragonhide chaps", "and a steel sq shield."),
		EMOTE_C_6(EASY, EMOTE, TILE, 55086348, new int[]
		{ 22 }, new Item[]
		{ new Item(1698, 1), new Item(2464, 1), new Item(1059, 1) }, "Clap in the main exam room", "in the Exam Centre.", "Equip a ruby amulet, blue flowers", "and leather gloves."),
		EMOTE_C_7(EASY, EMOTE, TILE, 51022956, new int[]
		{ 22 }, new Item[]
		{ new Item(1137, 1), new Item(1639, 1), new Item(1059, 1) }, "Clap on the causeway to", "the Wizard's Tower.", " Equip an Iron helm, emerald ring", "and leather gloves."),
		EMOTE_C_8(EASY, EMOTE, TILE, 579980602, new int[]
		{ 22 }, new Item[]
		{ new Item(1639, 1), new Item(1119, 1), new Item(5525, 1) }, "Clap on the top level of the mill,", "north of east Ardougne.", "Equip an Emerald ring,", "Steel platebody and an uncharged tiara."),
		EMOTE_C_9(MEDIUM, EMOTE, TILE, 46255474, new int[]
		{ 18, 4 }, new Item[]
		{ new Item(3329, 1), new Item(1131, 1), new Item(2961, 1) }, "Cry in Catherby archery shop.", "Bow or curtsy before you talk to me.", "Equip a round red and black snelm,", "a hardleather body and an unblessed", "silver sickle."),
		EMOTE_C_10(MEDIUM, EMOTE, TILE, 577424732, new int[]
		{ 18, 3 }, new Item[]
		{ new Item(1099, 1), new Item(1193, 1), new Item(2568, 1) }, "Cry on the platform of", "the north-west tree of the", "Gnome Agility Arena. Indicate 'no'", "before talking to me,", "equip green d'hide chaps, a steel", "kiteshield, and a ring of forging."),
		EMOTE_D_1(MEDIUM, EMOTE, TILE, 54152242, new int[]
		{ 15, 4 }, new Item[]
		{ new Item(3333, 1), new Item(1381, 1) }, "Dance a jig under Shantay's Awning.", "Bow or curtsy before you talk to me.", "Equip a pointed blue snail", "helmet and an air staff."),
		EMOTE_D_2(HARD, EMOTE, TILE, 53971677, new int[]
		{ 14, }, new Item[]
		{ new Item(2570, 1), new Item(1704, 1), new Item(1317, 1) }, "Dance at the cat-doored", "pyramid in Sophanem.", "Beware of double agents!", "Equip a ring of life,", "an uncharged amulet of glory,", "and an adamant 2h sword."),
		EMOTE_D_3(EASY, EMOTE, TILE, 50957536, new int[]
		{ 14 }, new Item[]
		{ new Item(1101, 1), new Item(1637, 1), new Item(839, 1) }, "Dance at the crossroads", "north of Draynor,", "equip an iron chainbody,", "a sapphire ring and a longbow. "),
		EMOTE_D_4(MEDIUM, EMOTE, TILE, 57281956, new int[]
		{ 14, 4 }, new Item[]
		{ new Item(4551, 1), new Item(1071, 1), new Item(1309, 1) }, "Dance in the centre of Canifis.", "Bow or curtsy before you talk to me.", "Equip a spiny helm,", "mithril platelegs, and an", "iron two-handed sword."),
		EMOTE_D_5(EASY, EMOTE, TILE, 49892657, new int[]
		{ 14 }, new Item[]
		{ new Item(1157, 1), new Item(1119, 1), new Item(1081, 1) }, "Dance in the Party Room.", "Equip a steel full helm,", "steel platebody and, ", "iron plateskirt."),
		EMOTE_D_6(EASY, EMOTE, TILE, 52481120, new int[]
		{ 14 }, new Item[]
		{ new Item(1205, 1), new Item(1153, 1), new Item(1635, 1) }, "Dance in the shack", "in Lumbridge Swamp.", "Equip a bronze dagger,", "iron full helm and", "a gold ring."),
		EMOTE_H_1(EASY, EMOTE, TILE, 54086900, new int[]
		{ 17 }, new Item[]
		{ new Item(1059, 1), new Item(1061, 1) }, "Headbang in the mine", "north of Al-kharid.", "Equip Leather Gloves", "and Leather Boots."),
		EMOTE_J_1(EASY, EMOTE, TILE, 42831162, new int[]
		{ 15 }, new Item[]
		{ new Item(1694, 1), new Item(1639, 1), new Item(1103, 1) }, "Dance a jig by the", "entrance to the Fishing Guild,", "equip a sapphire amulet,", "an emerald ring ", "and a bronze chainbody."),
		EMOTE_J_2(MEDIUM, EMOTE, TILE, 54152242, new int[]
		{ 15, 4 }, new Item[]
		{ new Item(3333, 1), new Item(1381, 1) }, "Dance a jig", "under Shantay's Awning.", "Bow or curtsy before you talk to me.", "Equip a pointed blue", "snail helmet, air staff."),
		EMOTE_J_3(EASY, EMOTE, TILE, 45206898, new int[]
		{ 11 }, new Item[]
		{ new Item(4121, 1), new Item(1724, 1), new Item(1353, 1) }, "Jump for joy", "at the beehives.", "Equip iron boots, unholy symbol,", "and a steel hatchet."),
		EMOTE_J_4(MEDIUM, EMOTE, TILE, 42781716, new int[]
		{ 11, 15 }, new Item[]
		{ new Item(9177, 1), new Item(1145, 1), new Item(6324, 1) }, "Jump for joy in Yanille Bank.", "Dance a jig before you talk to me.", "Equip an iron crossbow,", "adamant medium helmet", "and snakeskin chaps."),
		EMOTE_L_1(EASY, EMOTE, TILE, 44912080, new int[]
		{ 12 }, new Item[]
		{ new Item(1167, 1), new Item(1725, 1), new Item(1323, 1) }, "Laugh at the crossroads", "south of Sinclair Mansion.", "Equip a leather cowl,", "amulet of strength", "and iron scimitar."),
		EMOTE_L_2(HARD, EMOTE, TILE, 45780567, new int[]
		{ 12 }, new Item[]
		{ new Item(1163, 1), new Item(2493, 1), new Item(1393, 1) }, "Laugh in the Jokul's tent", "in the mountain camp.", "Beware of double agents!", "Equip a rune full helm, blue", "d'hide chaps and a fire battlestaff."),
		EMOTE_P_1(HARD, EMOTE, TILE, 59231649, new int[]
		{ 20 }, new Item[] {}, "Panic in the heart of", "the Haunted Woods.", "Beware of double agents!", "Have no items equipped when you do."),
		EMOTE_P_2(EASY, EMOTE, TILE, 55250348, new int[]
		{ 20 }, new Item[]
		{ new Item(1075, 1), new Item(1269, 1), new Item(1141, 1) }, "Panic in the limestone mine.", "Equip bronze platelegs,", "steel pickaxe", "and steel helm."),
		EMOTE_P_3(HARD, EMOTE, TILE, 46615979, new int[]
		{ 20 }, new Item[]
		{ new Item(1071, 1), new Item(2570, 1), new Item(1359, 1) }, "Panic by the pilot", "on White Wolf Mountain.", "Beware of double agents!", "Equip mithril platelegs,", "a ring of life,", "and a rune hatchet."),
		EMOTE_P_4(EASY, EMOTE, TILE, 43846754, new int[]
		{ 20 }, new Item[] {}, "Panic on the pier where you", "catch the Fishing Trawler.", "Have nothing equipped at all", "when you do.")
		//, EMOTE_P_5(EASY, EMOTE, TILE,57413112, new int[] {20, 7}, new Item[] {new Item(1085, 1), new Item(851, 1)}, "Panic by the mausoleum", "in Morytania. ", " Wave before you speak to me.", "Equip a mithril plateskirt,", "a maple longbow and no boots.")
		,
		EMOTE_S_1(HARD, EMOTE, TILE, 47844442, new int[]
		{ 23 }, new Item[]
		{ new Item(1643, 1), new Item(1731, 1) }, "Salute in the banana plantation.", "Beware of double agents!", "Equip a diamond ring,", "amulet of power", "and nothing on your chest and legs."),
		EMOTE_S_2(EASY, EMOTE, TILE, 48745637, new int[]
		{ 8 }, new Item[]
		{ new Item(1654, 1), new Item(1635, 1), new Item(1237, 1) }, "Shrug in the mine near Rimmington,", "Equip a gold necklace,", "a gold ring and a bronze spear."),
		EMOTE_S_3(HARD, EMOTE, TILE, 53087770, new int[]
		{ 8 }, new Item[]
		{ new Item(1075, 1), new Item(1115, 1), new Item(2487, 1) }, "Shrug in the Zamorak temple", "found in the Eastern Wilderness.", "Beware of double agents!", "Equip bronze platelegs,", "an iron platebody,", "and blue d'hide vambraces."),
		EMOTE_T_1(EASY, EMOTE, TILE, 51776739, new int[]
		{ 6 }, new Item[]
		{ new Item(1656, 1), new Item(843, 1) }, "Think in the middle of the", "wheat field by the Lumbridge mill.", "Equip a sapphire necklace", "and an oak shortbow. ")
		//, EMOTE_T_2(MEDIUM,EMOTE, TILE, -1, new int[] {6,16}, new Item[] {new Item(1109,1), new Item(1099,1), new Item(1698,1)}, "Think under the lens in the Observatory.", "Twirl before you talk to me.", "Equip a mithril chainbody,", "green dragonhide chaps", "and ruby amulet. ")
		,
		EMOTE_T_3(EASY, EMOTE, TILE, 48794823, new int[]
		{ 16 }, new Item[]
		{ new Item(1637, 1), new Item(2466, 1), new Item(1095, 1) }, "Twirl at the crossroads", "north of Rimmington.", "Equip a Sapphire ring,", "yellow flowers", "and leather chaps."),
		EMOTE_T_4(EASY, EMOTE, TILE, 50629897, new int[]
		{ 16 }, new Item[]
		{ new Item(1115, 1), new Item(1097, 1), new Item(1155, 1) }, "Twirl in Draynor Manor", "by the fountain.", "Equip an iron platebody,", "studded chaps", "and a bronze full helm. "),
		EMOTE_T_5(MEDIUM, EMOTE, TILE, 50892125, new int[]
		{ 16, 23 }, new Item[]
		{ new Item(1349, 1), new Item(1193, 1), new Item(1159, 1) }, "Twirl on the bridge", "by Gunnarsgrunn (or Barbarian Village).", "Salute before you talk to me.", "Equip an iron hatchet,", "steel kiteshield", "and mithril full helm."),
		EMOTE_W_1(EASY, EMOTE, TILE, 49138733, new int[]
		{ 7 }, new Item[]
		{ new Item(1635, 1), new Item(1095, 1), new Item(1424, 1) }, "Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace. "),
		EMOTE_W_2(EASY, EMOTE, TILE, 54168995, new int[]
		{ 7 }, new Item[]
		{ new Item(1095, 1), new Item(1351, 1), new Item(1131, 1) }, "Wave along the south", "fence of the lumberyard.", "Equip leather chaps,", "bronze hatchet", "and a hardleather body. "),
		EMOTE_Y_1(MEDIUM, EMOTE, TILE, 40012822, new int[]
		{ 13, 8 }, new Item[]
		{ new Item(1698, 1), new Item(1329, 1), new Item(1175, 1) }, "Yawn in the Castle Wars lobby.", "Shrug before you talk to me.", "Equip a ruby amulet,", "mithril scimitar", "and an iron sq shield. "),
		EMOTE_Y_2(EASY, EMOTE, TILE, 50482355, new int[]
		{ 13 }, new Item[]
		{ new Item(1191, 1), new Item(1295, 1), new Item(1097, 1) }, "Yawn in Draynor Marketplace.", "Equip an iron kiteshield,", "steel longsword", "and studded leather chaps."),
		EMOTE_Y_3(EASY, EMOTE, TILE, 52596135, new int[]
		{ 13 }, new Item[]
		{ new Item(1718, 1), new Item(1063, 1), new Item(1335, 1) }, "Yawn in Varrock Palace library.", "Equip a holy symbol,", "leather vambraces", "and an iron warhammer."),
		EMOTE_Y_4(HARD, EMOTE, TILE, 49581685, new int[]
		{ 13 }, new Item[]
		{ new Item(1175, 1), new Item(2487, 1), new Item(1267, 1) }, "Yawn in the rogues' general store.", "Beware of double agents!", "Equip an iron square shield,", "blue dragonhide vambraces,", "and an iron pickaxe.")

		;

		private int level, type, idType, id;
		private Object[] parameters;

		private ClueDetails(int level, int type, int idType, int id, Object... parameters) {
			this.level = level;
			this.type = type;
			this.idType = idType;
			this.id = id;
			this.parameters = parameters;
		}
	}

	private static final Item[] OVERALL_REWARDS =
	{ new Item(995, 20000) //coins
		,
		new Item(3827),
		new Item(3828),
		new Item(3829),
		new Item(3830) //saradomin pages
		,
		new Item(3831),
		new Item(3832),
		new Item(3833),
		new Item(3834) //zamorak pages
		,
		new Item(3835),
		new Item(3836),
		new Item(3837),
		new Item(3838) //guthix pages
		,
		new Item(19600),
		new Item(19601),
		new Item(19602),
		new Item(19603) //bandos pages
		,
		new Item(19604),
		new Item(19605),
		new Item(19606),
		new Item(19607) //armadyl pages
		,
		new Item(19608),
		new Item(19609),
		new Item(19610),
		new Item(19611) //ancient pages
		,
		new Item(10476, 20) //purple sweets
		,
		new Item(556, 100),
		new Item(554, 100),
		new Item(557, 100),
		new Item(563, 100) //runes
		,
		new Item(1381),
		new Item(1383),
		new Item(1385),
		new Item(1386) //elemental staffs
		,
		new Item(1675),
		new Item(1677),
		new Item(1679),
		new Item(1681),
		new Item(1683) //craftable amulets
		,
		new Item(18757) //court summon
		,
		new Item(19467, 20) //biscuits
		,
		new Item(19475),
		new Item(19476),
		new Item(19477),
		new Item(19478),
		new Item(19479),
		new Item(19480) //teleport scrolls
		,
		new Item(19152, 20),
		new Item(19157, 20),
		new Item(19162, 20) //god arrows
		,
		new Item(19622),
		new Item(19621, 20) //meerkat pouches and fetch casket scroll
		,
		new Item(10280),
		new Item(10282),
		new Item(10284) //composite bows

	};

	private static final Item[] EASY_NORMAL_REWARDS =
	{
		//black weapons
		new Item(869, 100),
		new Item(1217),
		new Item(1283),
		new Item(1297),
		new Item(1313),
		new Item(1327),
		new Item(1341),
		new Item(1361),
		new Item(1367),
		new Item(1426)
		//black armor
		,
		new Item(1077),
		new Item(1089),
		new Item(1107),
		new Item(1125),
		new Item(1151),
		new Item(1165),
		new Item(1179),
		new Item(1195),
		new Item(4821, 100) //black nails
		,
		new Item(8779, 100) //oak planks
		,
		new Item(849),
		new Item(857) //willow + yew shortbow
		,
		new Item(1440),
		new Item(1442) //talismans
		,
		new Item(333),
		new Item(329) //trout + salmon
		,
		new Item(1169) //coif
		//leather armor
		,
		new Item(1167),
		new Item(1059),
		new Item(1061),
		new Item(1063),
		new Item(1095),
		new Item(1129),
		new Item(1131),
		new Item(1269) //steel pickaxe
	};

	private static final Item[] EASY_RARE_REWARDS =
	{ new Item(2583), new Item(2585), new Item(2587), new Item(2589), new Item(3472) //Trimmed black armour
		,
		new Item(2591),
		new Item(2593),
		new Item(2595),
		new Item(2597),
		new Item(3473) //Gold-trimmed black armour
		,
		new Item(2633),
		new Item(2635),
		new Item(2637) //berets
		,
		new Item(2631) //Highwayman mask
		,
		new Item(7388),
		new Item(7392),
		new Item(7396) //Trimmed wizard robes
		,
		new Item(7386),
		new Item(7390),
		new Item(7394) //Gold-trimmed wizard robes
		,
		new Item(7364),
		new Item(7368) //Trimmed studded leather armour
		,
		new Item(7362),
		new Item(7366) //Gold-trimmed studded leather armour
		//Black heraldic armour (h1 to h5)
		,
		new Item(7332),
		new Item(7338),
		new Item(7344),
		new Item(7350),
		new Item(7356),
		new Item(10306),
		new Item(10308),
		new Item(10310),
		new Item(10312),
		new Item(10314),
		new Item(19167),
		new Item(19169),
		new Item(19171),
		new Item(19188),
		new Item(19190),
		new Item(19192),
		new Item(19209),
		new Item(19211),
		new Item(19213),
		new Item(19230),
		new Item(19232),
		new Item(19234),
		new Item(19251),
		new Item(19253),
		new Item(19255),
		new Item(10404),
		new Item(10406),
		new Item(10424),
		new Item(10426) //Red elegant costumes
		,
		new Item(10408),
		new Item(10410),
		new Item(10428),
		new Item(10430) //Blue elegant costumes
		,
		new Item(10412),
		new Item(10414),
		new Item(10432),
		new Item(10434) //Green elegant costumes
		,
		new Item(10316),
		new Item(10318),
		new Item(10320),
		new Item(10322),
		new Item(10324) //Bob the cat shirts
		,
		new Item(10392),
		new Item(10394),
		new Item(10396),
		new Item(10398) //Emote enchanters
		,
		new Item(10366) //aumlet of magic t
		//Vestment robes (Saradomin, Guthix, Zamorak)
		,
		new Item(10458),
		new Item(10460),
		new Item(10462),
		new Item(10464),
		new Item(10466),
		new Item(10468),
		new Item(13081),
		new Item(13083, 500) //Black crossbow + bolts
		,
		new Item(13095) //black cane
		,
		new Item(13105) //spiked helmet
	};

	private static final Item[] MEDIUM_NORMAL_REWARDS =
	{
		//adamant weapons
		new Item(803, 100),
		new Item(810, 100),
		new Item(829, 100),
		new Item(867, 100),
		new Item(1211),
		new Item(1245),
		new Item(1271),
		new Item(1287),
		new Item(1301),
		new Item(1317),
		new Item(1331),
		new Item(1345),
		new Item(1357),
		new Item(1371),
		new Item(1430),
		new Item(9183)
		//adamant armour
		,
		new Item(1073),
		new Item(1091),
		new Item(1111),
		new Item(1123),
		new Item(1145),
		new Item(1161),
		new Item(1183),
		new Item(1199),
		new Item(4823, 100) //adamantite nails
		,
		new Item(1393),
		new Item(1395),
		new Item(1397),
		new Item(1399) //battlestaves
		,
		new Item(1065),
		new Item(1099),
		new Item(1135) //green dhide
		,
		new Item(857),
		new Item(8781, 100) //teak planks
		,
		new Item(373),
		new Item(379) //swordfish + lobs
	};

	private static final Item[] MEDIUM_RARE_REWARDS =
	{ new Item(2599), new Item(2601), new Item(2603), new Item(2605), new Item(3474) //Trimmed adamant armour
		,
		new Item(2607),
		new Item(2609),
		new Item(2611),
		new Item(2613),
		new Item(3475) //Gold-trimmed adamant armour
		,
		new Item(2577),
		new Item(2579) //ranger + wizard boots
		,
		new Item(2645),
		new Item(2647),
		new Item(2649) //headbands
		,
		new Item(7319),
		new Item(7321),
		new Item(7323),
		new Item(7325),
		new Item(7327) //boaters
		,
		new Item(7372),
		new Item(7380) //Trimmed green dragonhide armour
		,
		new Item(7370),
		new Item(7378) //gold-trimmed green dragonhide armour
		//Adamant heraldic armour (h1 to h5)
		,
		new Item(7334),
		new Item(7340),
		new Item(7346),
		new Item(7352),
		new Item(7358),
		new Item(10296),
		new Item(10298),
		new Item(10300),
		new Item(10302),
		new Item(10304),
		new Item(19173),
		new Item(19175),
		new Item(19177),
		new Item(19194),
		new Item(19196),
		new Item(19198),
		new Item(19215),
		new Item(19217),
		new Item(19219),
		new Item(19236),
		new Item(19238),
		new Item(19240),
		new Item(10400),
		new Item(10402),
		new Item(10420),
		new Item(10422) //black + white elegant costume
		,
		new Item(10416),
		new Item(10418),
		new Item(10436),
		new Item(10438) //purple elegant costume
		,
		new Item(10364) //amulet of str t
		,
		new Item(10446),
		new Item(10448),
		new Item(10450) //gods cloack
		,
		new Item(10452),
		new Item(10454),
		new Item(10456) //gods mitre
		,
		new Item(19380),
		new Item(19382),
		new Item(19384),
		new Item(19386),
		new Item(19388),
		new Item(19390) //Vestment robes (Armadyl, Bandos, Zaros, Ancient)
		,
		new Item(13107),
		new Item(13109),
		new Item(13111),
		new Item(13113),
		new Item(13115) //animal masks
		,
		new Item(13097) //adamant cane
		,
		new Item(13103) //pith helmet

	};

	private static final Item[] HARD_NORMAL_REWARDS =
	{
		//rune weapons
		new Item(805, 100),
		new Item(811, 100),
		new Item(830, 100),
		new Item(868, 100),
		new Item(1213),
		new Item(1247),
		new Item(1275),
		new Item(1289),
		new Item(1303),
		new Item(1319),
		new Item(1333),
		new Item(1347),
		new Item(1359),
		new Item(1373),
		new Item(1432),
		new Item(9185)
		//rune armor
		,
		new Item(1079),
		new Item(1093),
		new Item(1113),
		new Item(1127),
		new Item(1147),
		new Item(1163),
		new Item(1185),
		new Item(1201),
		new Item(4824, 100) //rune nails
		,
		new Item(9144, 100) //runite bolts
		,
		new Item(2491),
		new Item(2497),
		new Item(2503),
		new Item(839),
		new Item(845),
		new Item(847),
		new Item(851),
		new Item(855),
		new Item(859) //longbows
		,
		new Item(8783, 100) //mahogany planks
		,
		new Item(379),
		new Item(385) };

	private static final Item[] HARD_RARE_REWARDS =
	{ new Item(2623), new Item(2625), new Item(2627), new Item(2629), new Item(3477) //Trimmed rune armour
		,
		new Item(2615),
		new Item(2617),
		new Item(2619),
		new Item(2621),
		new Item(3476) //Gold-trimmed rune armour
		,
		new Item(2661),
		new Item(2663),
		new Item(2665),
		new Item(2667),
		new Item(3479) //Saradomin rune armour
		,
		new Item(2669),
		new Item(2671),
		new Item(2673),
		new Item(2675),
		new Item(3480) //Guthix rune armour
		,
		new Item(2653),
		new Item(2655),
		new Item(2657),
		new Item(2659),
		new Item(3478) //Zamorak rune armour
		,
		new Item(3481),
		new Item(3483),
		new Item(3485),
		new Item(3486),
		new Item(3488) //Gilded armour
		,
		new Item(7376),
		new Item(7384) //Trimmed blue dragonhide armour
		,
		new Item(7374),
		new Item(7382) //Gold-trimmed blue dragonhide armour
		,
		new Item(8950),
		new Item(2581) //pirate + robin hood hat
		,
		new Item(7398),
		new Item(7399),
		new Item(73400) //enchanted robes
		,
		new Item(2639),
		new Item(2641),
		new Item(2643) //cavalier
		//Rune heraldic armour (h1 to h5)
		,
		new Item(7336),
		new Item(7342),
		new Item(7348),
		new Item(7354),
		new Item(7360),
		new Item(10286),
		new Item(10288),
		new Item(10290),
		new Item(10292),
		new Item(10294),
		new Item(19179),
		new Item(19182),
		new Item(19185),
		new Item(19200),
		new Item(19203),
		new Item(19206),
		new Item(19221),
		new Item(19224),
		new Item(19227),
		new Item(19242),
		new Item(19245),
		new Item(19248),
		new Item(19263),
		new Item(19266),
		new Item(19269),
		new Item(10346),
		new Item(10348),
		new Item(10350),
		new Item(10352) //Third-age warrior armour
		,
		new Item(10338),
		new Item(10340),
		new Item(10342),
		new Item(10344) //Third-age mage armour
		,
		new Item(10330),
		new Item(10332),
		new Item(10334),
		new Item(10336) //Third-age ranger armour
		,
		new Item(10362) //amulet of glory (t)
		,
		new Item(10470),
		new Item(10472),
		new Item(10474) //god stoles
		,
		new Item(10440),
		new Item(10442),
		new Item(10444) //god croziers
		,
		new Item(19368),
		new Item(19370),
		new Item(19372) //god cloaks
		,
		new Item(19374),
		new Item(19378),
		new Item(19372) //god mitres
		,
		new Item(10368),
		new Item(10370),
		new Item(10372),
		new Item(10374) //Blessed d'hide armour (Zamorak)
		,
		new Item(10384),
		new Item(10386),
		new Item(10388),
		new Item(10390) //Blessed d'hide armour (Saradomin)
		,
		new Item(10376),
		new Item(10378),
		new Item(10380),
		new Item(10382) //Blessed d'hide armour (Guthix)
		,
		new Item(19272),
		new Item(19275),
		new Item(19278),
		new Item(19281),
		new Item(19284),
		new Item(19287) //animal masks
		,
		new Item(13099) //Rune cane
		,
		new Item(13101) //Top hat
	};

	private static final Item[] ELITE_NORMAL_REWARDS =
	{ new Item(1305), new Item(1215) //dragon equipment
		,
		new Item(5315),
		new Item(5316) //highend seeds
		,
		new Item(3024),
		new Item(2452) //antifire
		,
		new Item(989) //crystal key
		,
		new Item(9194, 100) //onyx bolt type
		,
		new Item(1704) //amulet of glory
	};

	private static final Item[] ELITE_RARE_REWARDS =
	{ new Item(19308), new Item(19311), new Item(19314), new Item(19317), new Item(19320) //Third-age druidic equipment
		,
		new Item(19413),
		new Item(19416),
		new Item(19419),
		new Item(19422),
		new Item(19425) //Armadyl rune armour
		,
		new Item(19398),
		new Item(19401),
		new Item(19404),
		new Item(19407),
		new Item(19410) //Ancient rune armour 
		,
		new Item(19428),
		new Item(19431),
		new Item(19434),
		new Item(19437),
		new Item(19440) //Bandos rune armour
		,
		new Item(19443),
		new Item(19445),
		new Item(19447),
		new Item(19449) //ancient d'hide
		,
		new Item(19451),
		new Item(19453),
		new Item(19455),
		new Item(19457) //bandos d'hide
		,
		new Item(19459),
		new Item(19461),
		new Item(19463),
		new Item(19465) //armadyl d'hide
		,
		new Item(19392),
		new Item(19394),
		new Item(19396) //god stoles
		,
		new Item(19362),
		new Item(19364),
		new Item(19366) //god croziers
		//kits
		,
		new Item(25312),
		new Item(25314),
		new Item(19333),
		new Item(19346),
		new Item(19348),
		new Item(19350),
		new Item(19352),
		new Item(19354),
		new Item(19356),
		new Item(19358),
		new Item(19360),
		new Item(19143),
		new Item(19146),
		new Item(19149) //god bows
		,
		new Item(19323),
		new Item(19325),
		new Item(19327),
		new Item(19329),
		new Item(19331) //animal staves
		,
		new Item(19290),
		new Item(19293),
		new Item(19296),
		new Item(19299),
		new Item(19302),
		new Item(19305) //dragon animal masks
	};

	//I do not beleive we have buisness comrad.

	private static class Clue implements Serializable {

		private static final long serialVersionUID = -1028796694563388699L;

		private ClueDetails details;
		private int count;
		private int dificulty;

		public Clue(ClueDetails details, int count, int dificulty) {
			this.details = details;
			this.count = count;
			this.dificulty = dificulty;
		}

		private boolean isLast() {
			return count == 0;
		}
	}
}
