/* 
 * Script decompiled by jagdecs2 v3.2
 * Decompiler opts:
 * --------------
 * t1LocalAnalyzer:true
 * t2LocalAnalyzer:true
 * beautifier:true
 * --------------
 * Made by mgi125 ;)
 */


void script_6103() {
	cs2method_10026(82903080, cs2_configs['cfg2361']);
	object v1 = "";
	object v0 = "";
	switch (cs2_configs['cfg1876']) {
		case 0:
		case 1:
		case 3:
		case 4:
		case 5:
		case 6:
			v1 = "This is a piece of apparel.";
			break;
		case 2:
		case 7:
			v1 = "This is a piece of jewellery.";
			break;
		case 9:
			v1 = "This is a shield.";
			break;
		case 11:
		case 14:
			v1 = "This is a melee weapon.";
			break;
		case 12:
		case 15:
			v1 = "This is a ranged weapon.";
			break;
		case 13:
		case 16:
			v1 = "This is a weapon for mages.";
			break;
		case 8:
			v1 = "This is ammunition for a ranged weapon.";
			break;
		case 60:
			v1 = "This is an aura focus.";
			break;
		case 31:
		case 30:
		case 32:
			v1 = "This is a tool.";
			break;
		case 34:
		case 33:
			v1 = "This is a piece of food.";
			break;
		case 93:
		case 92:
		case 95:
		case 94:
		case 91:
		case 90:
		case 102:
		case 103:
		case 100:
		case 101:
		case 98:
		case 99:
		case 96:
		case 97:
		case 108:
		case 109:
		case 106:
		case 107:
		case 104:
		case 105:
			v1 = "This is a usable item.";
			break;
		case 36:
			v1 = "This is a magic rune.";
	}
	cs2method_10026(82903083, v1);
	switch (cs2_configs['cfg1876']) {
		case 0:
			v0 = "It is worn on the head.";
			break;
		case 1:
			v0 = "It is worn on the back.";
			break;
		case 3:
			v0 = "It is worn on the torso.";
			break;
		case 4:
			v0 = "It is worn on the legs.";
			break;
		case 5:
			v0 = "It is worn on the hands.";
			break;
		case 6:
			v0 = "It is worn on the feet.";
			break;
		case 9:
			v0 = "It is held in the left hand.";
			break;
		case 11:
		case 12:
		case 13:
			v0 = "It is wielded in the right hand.";
			break;
		case 14:
		case 15:
		case 16:
			v0 = "It is wielded in both hands.";
			break;
		case 2:
			v0 = "It is worn around the neck.";
			break;
		case 7:
			v0 = "It is worn on the hand.";
			break;
		case 8:
			v0 = "It is carried in the quiver.";
			break;
		case 60:
			v0 = "It imbues you when activated.";
			break;
		case 30:
			v0 = "You can place it in your tool belt to save space.";
			break;
		case 31:
			v0 = "You have one in your tool belt already.";
			break;
		case 34:
			v0 = "It needs cooking to be edible.";
			break;
		case 36:
			v0 = "Runes are needed to cast spells.";
			break;
		case 90:
			v0 = "It is mainly used in combat.";
			break;
		case 91:
			v0 = "It is mainly used in prayer.";
			break;
		case 92:
			v0 = "It is mainly used in agility.";
			break;
		case 93:
			v0 = "It is mainly used in herblore.";
			break;
		case 94:
			v0 = "It is mainly used in thieving.";
			break;
		case 95:
			v0 = "It is mainly used in crafting.";
			break;
		case 96:
			v0 = "It is mainly used in runecrafting.";
			break;
		case 97:
			v0 = "It is mainly used in mining.";
			break;
		case 98:
			v0 = "It is mainly used in smithing.";
			break;
		case 99:
			v0 = "It is mainly used in fishing.";
			break;
		case 100:
			v0 = "It is mainly used in cooking.";
			break;
		case 101:
			v0 = "It is mainly used in firemaking.";
			break;
		case 102:
			v0 = "It is mainly used in woodcutting.";
			break;
		case 103:
			v0 = "It is mainly used in fletching.";
			break;
		case 104:
			v0 = "It is mainly used in slaying.";
			break;
		case 105:
			v0 = "It is mainly used in farming.";
			break;
		case 106:
			v0 = "It is mainly used in construction.";
			break;
		case 107:
			v0 = "It is mainly used in hunting.";
			break;
		case 108:
			v0 = "It is mainly used in summoning.";
			break;
		case 109:
			v0 = "It is mainly used in dungeoneering.";
			break;
		case 70:
			v0 = "Buying this unlocks mime emotes.";
			break;
		case 71:
			v0 = "Buying this unlocks zombie emotes.";
	}
	cs2method_10026(82903084, v0);
	cs2method_10467(1, 82903085);
	return;
}
