/* 
 * Script decompiled by jagdecs2 v3.2
 * Decompiler opts:
 * --------------
 * t1LocalAnalyzer:true
 * t2LocalAnalyzer:true
 * beautifier:true
 * --------------
 * Made by mgi125 ;)
 */


void script_449(int a0) {
	object v0 = "A PvP minigame";
	switch (a0) {
		case 44367879:
			v0 = "Death match" + "<br>" + "A multiplayer mode for up to 30 players. First person to score 50 kills wins!" + "<br>" + "<br>" + "Combat levels 0-10" + "<br>" + "<br>" + "<col=00c800>" + "Items are kept on death";
			break;
		case 44367880:
			v0 = "Death match" + "<br>" + "A multiplayer mode for up to 30 players. First person to score 50 kills wins!" + "<br>" + "<br>" + "Combat levels 10-50" + "<br>" + "<br>" + "<col=00c800>" + "Items are kept on death";
			break;
		case 44367882:
			v0 = "Death match" + "<br>" + "A multiplayer mode for up to 30 players. First person to score 50 kills wins!" + "<br>" + "<br>" + "Combat levels 40-90" + "<br>" + "<br>" + "<col=00c800>" + "Items are kept on death";
			break;
		case 44367884:
			v0 = "Death match" + "<br>" + "A multiplayer mode for up to 30 players. First person to score 50 kills wins!" + "<br>" + "<br>" + "Combat levels 80-110" + "<br>" + "<br>" + "<col=00c800>" + "Items are kept on death";
			break;
		case 44367886:
			v0 = "Death match" + "<br>" + "A multiplayer mode for up to 30 players. First person to score 50 kills wins!" + "<br>" + "<br>" + "Combat levels 100+" + "<br>" + "<br>" + "<col=00c800>" + "Items are kept on death";
			break;
		case 44367888:
			v0 = "Bounty hunter" + "<br>" + "A " + "<col=e12323>" + "dangerous" + "</col>" + " multiplayer mode for up to 50 players. You will be assigned a target to kill but may chose to attack anyone who isn't in combat." + "<br>" + "<br>" + "<col=e12323>" + "Items are lost if you die in this mode.";
	}
	cs2method_10026(44367875, v0);
	return;
}
